Tag: weapon melee

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  • Amulet of Bahamut

    Discovered on all the Dragonborn bodies of the desolated [[Silverclaw Clan]] by [[Leoven Darksbane | Leoven Darksbane]], it is a protective amulet which features the crest of the [[Bahamut|Platinum Dragon God]]. It is [[Beltumal Silverclaw | Beltumal's]] …

  • Dwarven Chainmail

    Crafted by the finest dwarf armorsmiths, this armor was once only available to dwarves, though now some armorsmiths will create a set for whoever can pay the price.

  • Aecris; (currently missing)

    This magic weapon is inlaid with platinum. It has a line of three white diamonds set into the flat of its blade and a pommel carved to resemble the head of a noble dragon. It was taken by [[Sir Keegan | Sir Keegan]] in his mission to rescue [[Daemon Kaaw …

  • Elven Cloak

    This cloak of swirling leaves, crafted in the elven tradition, increases your stealth.

  • Episode 1

    Posters seen around the town of [[Fallcrest]] seeking adventurers. In total six adventurers respond: the human paladin [[Quinn Quernes]] (played by Aidan Easson), the razorclaw shifter druid [[Thorn]] (Jared Balser), the half-orc rogue [[Grok Thornsteed …

  • Episode 2

    Upon entering the tomb on the lower level of [[Kobold Hall]], the adventurers are attacked by a large group of kobolds who have been alerted by a [[Episode 1|surviving member]] of the guards above. Making matters worse, the kobolds have laid traps in the …

  • Episode 3

    The group, brought together by their last adventure, have decided to stay together, under the name [[Just The Tip]]. The dragonhide is returned to [[Teldorthan]], and [[Faren Markelhay|Lord Markelhay]] is happy to reward the group for defeating the …

  • Episode 5

    The group now proceeds to [[Shadowfell Keep|the Keep]], finding it to be eerily quiet, with no life of any kind within 100 metres of the ruins. Yet a pathway through the rubble has been cleared, leading to a staircase down into the dark. As the group …

  • Episode 6

    Continuing their exploration of the Second Sub-level, the group encounters more zombies who react when the magic runes are triggered. After the fight, [[Ky'Vruck]] finds a secret door, which [[Grok Thornsteed|Grok]] is able to open. Inside appears to be …

  • Episode 7

    The group sets out from [[Winterhaven]] and soon arrives at [[Episode 6|the cemetery]], though nothing seems to be out of order. Not believing that everything is as it seems, the group decide to enter the cemetery from three directions, thus hoping to …

  • Episode 8

    The group decides to finish exploring the first level of [[Shadowfell Keep|the Keep]], following a hallway from the zombie room down into a room laid out as some form of crypt. Inside they find ten sarcophagi lining the walls and two alters in niches at …

  • Episode 10

    The adventurers return to [[Winterhaven]], where the villagers are overjoyed to hear the threat of the death cultists has been overcome. [[Lord Padraig]] thanks the group, informing him that he will contact the southern cities about bringing a garrison …

  • Episode 11

    Having bested the [[Episode 10|Flameskull]] and his minions at the tomb entrance, the group plunges into the darkness in search of adventure and treasure. They find themselves in a very old crypt that winds down into the cliffside. From the sarcophagi …

  • Episode 12

    Having found the [[Episode 11|secret door]], [[Daemon Kaaw]] stepped forward and attempted to break the magical wards that kept it locked. He was able to break through several wards before he misspoke an incantation and the doors wards struck out at him …

  • Episode 13

    Having learned from the [[Episode 12|dead werewolf]] that [[Ulmar]] is using a farmhouse outside of town as his base, [[Just The Tip]] decides to leave immediately to arrive before dawn, when Ulmar usually returns with the pack from hunting. At a …

  • Episode 14

    Having found two werewolves hiding among the rescued prisoners, [[Just The Tip]] is forced to dispatch these foes before [[Ulmar]] and his pack return from hunting. While not a difficult fight, this unexpected attack leaves the group lower on resources …

  • Episode 15

    The day before the race begins with the team squabbling over what to do with the treasure they have just 'acquired' from [[Grifnar]]. Carting it away in a hand wagon, they decide selling it through official channels may get them caught. Grok suggests …

  • Episode 16

    [[Thorn | Thorn]] has just been named the winner of Fallcrest’s Annual [[Cross City Race | Cross City Race]] by [[Faren Markelhay | Lord Faren Markelhay]]. However, as soon as the grand celebration is about to begin, guards flood the chamber and circle …

  • Home Page

    Setting: This game is part of the 4e Default - Points of Light Campaign Setting, established in Vancouver, BC on July 20th, 2011. Rules: D&D 4e publications as well DDI content. Restricted to Default Campaign options, unless otherwise noted. Setting …

  • Main Page

    h3. Just the Tip _Links_ h4. The Adventurers: [[Just The Tip]] * [[Beltumal Silverclaw]] - Character Sheet [[:beltumal-silverclaw]] * [[Daemon Kaaw]] - Character Sheet [[:daemon-kaaw]] * [[Grok Thornsteed]] - Character Sheet [[:grok-thornsteed]] * …

  • Organizations

    [[The Court of Stars]] [[The Fell Court]] h3. Clans [[Bloodspears|The Bloodspear Orc Tribe]] [[Havenstone Clan]] [[Silverclaw Clan]] [[Swiftburr Clan]] [[Tigerclaw Clan]] h3. Gangs [[River Rats]] h3. Guilds [[Fallcrest …

  • Silverclaw Clan

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/99483/Silverclaw_Iokharic.jpg(Silverclaw iokharic)! Not much is known of the Silverclaw Clan other than what [[Leoven Darksbane | Leoven Darksbane]] could discern from the carnage when he …

  • The Porter's Guild

    Run by [[Barstromun Strongbeard | Barstomun Strongbeard]], the Porter's Guild is in charge of the [[Upper Quays|Upper]] and [[Lower Quays]] in [[Fallcrest]], transporting goods off of ships above or below the [[Nentir Falls]] and then moving them to the …

  • Fallcrest

    h1. Fallcrest View of Fallcrest !(media-item-align-center)http://cdn.obsidianportal.com/assets/99075/roadtofallcrest4_19.jpg(Roadtofallcrest4 19)! Fallcrest stands amid the [[Moon Hills]] at the [[The Nentir Falls | falls]] of the [[Nentir River]]. …

  • Nentir Vale

    h1. The Nentir Vale h2. Map of the Nentir Vale !(media-item-align-center)http://cdn.obsidianportal.com/assets/99076/KOTS_PMAP.jpg(Kots pmap)! The Nentir Vale is now mostly empty, with a handful of living villages and towns scattered over this wide …

  • Help Page

    h1. Welcome to your wiki! This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign! To get you started, here are some examples of what you can do with the wiki. To see how these …

  • Quinn Quernes

    h3. "Every man is guilty of all the good he did not do." !(media-item-align-left){height:600px}http://cdn.obsidianportal.com/assets/100429/Quinn_Quernes.jpg(Quinn quernes)! Quinn was left in a basket at the edge of a forest, found and 
brought into …

  • Thorn

    !(media-item-align-right){height:600px}http://cdn.obsidianportal.com/assets/101665/Thorn.jpg(Thorn)! Thorn was born a razorclaw shifter in the [[Swiftburr Clan]] and lived a good life until his 14th year. Up to that point he’d been raised, as his …

  • Grok Thornsteed

    !(media-item-align-right){height:600px}http://cdn.obsidianportal.com/assets/102475/Grok.jpg(Grok)! Grok grew up in [[Sarthel]], ran in predominantly human thief/odd job circles (being that it was a rag-tag guild situation in a more impoverished part of …

  • Daemon Kaaw

    !(media-item-align-left){height:600px}http://cdn.obsidianportal.com/assets/101663/Daemon.jpg(Daemon)! Little is known of Daemon before he joined [[Just The Tip]], his fellow group members only know that he came from a village called [[Cliche]], which …

  • Beltumal Silverclaw

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/99246/Baltumal_Silverclaw.jpg(Baltumal silverclaw)! [[Leoven Darksbane]] was traveling to the [[The White Lotus Academy | White Lotus Academy]] near [[Diyun]] to become one of their new …

  • Ky'Vruck

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/99073/Class_ElfCleric.png(Class elf cleric)!Character Sheet - [[:ky-vruck]] Back to [[Main Page | Main Page]]

  • Paul of Quar

    !(media-item-align-right){height:500px}http://cdn.obsidianportal.com/assets/102476/priest-pelor.jpg(Priest pelor)! Paul of Quar is a member of the [[Keepers of the Flame]] a group of priests who tend to the [[Flame Imperishable]]. Originally from a …

  • Deities

    h4. Map of [[The Planes]] h4. Complete List of [[Immortals]] h4. Lawful Good [[Bahamut]] [[Haramathur]] (*Dead*) [[Moradin]] h4. Good [[Avandra]] [[Corellon]] [[Nusemnee]] (*Dead*) [[Pelor]] h4. Unaligned [[Aurom]] (* …

  • Bahamut

    Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. Lawful good paladins often revere him, and metallic dragons worship him as the first of their kind. Monarchs are crowned in his name. He commands his followers …

  • Pelor

    God of the sun and summer, Pelor is the keeper of time. He supports those in need and opposes all that is evil. As the lord of agriculture and the bountiful harvest, he is the deity most commonly worshiped by ordinary humans, and his priests are well …

  • Kord

    Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather …

  • The Raven Queen

    Death has no name, yet it looms everywhere. One can hear it in a mother’s wail and in the rattling breath slipping out between spittle-flecked lips. One can spy it in a predator’s eyes or in the glassy-eyed stare of the freshly slain. Its heralds screech …

  • Tiamat

    TIAMAT is the evil god of wealth, greed, and envy. She is the patron of chromatic dragons and those whose lust for wealth overrides any other goal or concern. Tiamat has five heads, each the shape and hue of that of a different chromatic dragon. Perhaps …

  • Sehanine

    God of the moon and autumn, Sehanine is the patron of trickery and illusions. She has close ties to Corellon and Melora and is a favorite deity among elves and halflings. She is also the god of love, who sends shadows to cloak lovers’ trysts. Scouts and …

  • Erathis

    Erathis is the god of civilization. She is the muse of great invention, founder of cities, and author of laws. Rulers, judges, pioneers, and devoted citizens revere her, and her temples hold prominent places in most of the world’s major cities. Her laws …

  • NPC's

    h4. Dragons * [[Razcoreth]] * [[Szartharrax]] * [[Urishtar]] h4. *Foes* * [[Balgon the Fat]] * [[Irontooth]] * [[Kalarel]] * [[Maw]] * [[Melech Darksoul]] * [[Ninaran]] h4. *NPC by Location* *[[Diyun]]* * [[Leoven …

  • Deck of Many Things

    These cards appear to be made out of thin slices of ivory, which have been etched in a scrimshaw-style to reveal different images. Currently known: The Fates - This card signifies

  • Locations

    h4. Cities and Towns of the [[Nentir Vale]] * [[Fallcrest]] * [[Hammerfast]] * [[Harkenwold]] * [[Nenlast]] * [[Ruins of Fastormel]] * [[Silvergrail]] * [[Thunderspire]] * [[Winterhaven]] h4. Areas of Interest in the [[Nentir Vale]] * …

  • Leoven Darksbane

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/99248/Leoven_Darksbane.jpg(Leoven darksbane)! Leoven was born in the Feywild, his parents exiled Eladrin wandering, and surviving, in the Feydark, the subterranean world of the Feywild. …

  • Orcus

    One of the most powerful demons in the [[Abyss]]--powerful enough to threaten gods. He commands legions of followers, living and dead, and cults dedicated to him are terrifyingly widespread in the natural world. Orcus, Demon-Prince of the Undead, finds …

  • Winterhaven

    Hard under the [[Cairngorm Peaks|Cairngorms]] at the west end of the [[Nentir Vale]] lies the remote town of Winterhaven. Like [[Fallcrest]], Winterhaven is a small town surrounded by a few miles of farmland and pastures. Population: 977, Many of these …

  • The White Lotus Academy

    Records about the founding years of the White Lotus Academy are incomplete. In fact, 143 years ago, Headmistress Daniorra noted in her journal the day of her acceptance of the position. Apparently an orderly soul, her journal tracks the admission and …

  • Diyun

    !(media-item-align-right){height:400px;width:400px}http://cdn.obsidianportal.com/assets/116054/4.jpg(4)! Diyun (_Dee-yoon_) is the city to the South of [[Nera]], from which [[Beltumal Silverclaw | Beltumal Silverclaw]] was teleported when summoned by …

  • Gardmore Abbey

    The [[Gardbury Downs]] take their name from this striking ruin, a large monastery that has lain in ruins for almost one hundred fifty years. The abbey was dedicated to [[Bahamut]] and served as the base of a militant order of paladins who won great fame …

  • Silvergrail

    Silvergrail is a prosperous if remote town nestled among sparse forests and along a weathered trade road. A few of Silvergrail’s original human settlers still live in town along with their descendants, most of whom are farmers. Dwarves from secluded clan- …

  • Zirka

    The sheriff of Silvergrail is a seasoned dwarf named Zirka Havenstone. She has held the post since the town’s founding some fifty years ago and maintains a garrison of about twenty guards. Zirka answers to both the authority of Fallcrest and Hammerfast, …

  • Zelgar

    Zelgar is a 24-year-old human who is well liked and well respected in [[Silvergrail|town]] for good reason: He’s a sensible, likable guy. As [[Zirka|Sheriff Havenstone]] is fond of saying, “That boy doesn’t have a mean stone in his body.” At Havenstone’s …

  • Ulmar

    Three years ago, a young idealist named Ulmar Lightborn left the town of [[Silvergrail]] with several human and dwarf companions in search of adventure. His younger brother, [[Zelgar]], stayed behind to serve as Silvergrail’s cleric. While the would-be …

  • Kobold Hall

    Like [[Kalton Manor]], the wreck now known locally as Kobold Hall was the estate of a minor lord who came to [[Nentir Vale]] to establish his own demesnes. Ruined during the [[Bloodspear War]], the old castle has been abandoned for almost a century. …

  • Pelornary

    The 6th month (June), it has 30 days. Named after [[Pelor]]. This month has the most daylight as well as being a time for agriculture and a bountiful harvest, and thus it is associated the god of the sun and summer. Back To: [[Calendar]] [[Main …

  • Balgon the Fat

    h4. Male Goblin Warrior; Dead !(media-item-align-right){width:250px}http://cdn.obsidianportal.com/assets/100636/Balgron_the_Fat.jpg(Balgron the fat)!A leader of the Black Hand goblins, Balgron the Fat was amongst those goblins originally awed by [[ …

  • Irontooth

    h4. Male Goblin Warrior; Dead !(media-item-align-right)http://cdn.obsidianportal.com/assets/100637/Irontooth.jpg(Irontooth)!An aspiring leader of the Black Hand goblins, Irontooth was assigned by [[Balgon the Fat | Balgon the Fat]] to serve as [[ …

  • Kalarel

    h4. Male Human Priest (Cult of Orcus); Presumed Dead !(media-item-align-left){width:350px}http://cdn.obsidianportal.com/assets/100572/Kalarel.jpg(Kalarel)! A priest of the Cult of [[Orcus]], Kalarel discovered hidden secrets about [[Shadowfell Keep …

  • Maw

    Male Undead Human Sorcerer; Dead As [[Kalarel]] began to master the rituals of creating undead and his control over the [[Shadowfell]] rift, he was able to re-animate the corpse of an interred Nerathi warmage from the catacombs below [[Shadowfell Keep]]. …

  • Barstromun Strongbeard

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/100652/ironfist_brawler_270x310.jpg(Ironfist brawler 270x310)! h4. Dwarven Fighter, [[Fallcrest]] Leader of [[The Porter's Guild]], this surly dwarf pugilist has a reputation of being …

  • Dorian Light-Step

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100658/Elven_Druid_Character_by_grantgoboom.jpg(Elven druid character by grantgoboom)! h4. Male Elven Ranger; [[Fallcrest]] Dorion is an elven ranger from the nearby …

  • Douven Staul

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100665/91978.jpg(91978)! h4. Male Human Archivist; [[Fallcrest]] Well known in [[Fallcrest]] as a slightly forgetful explorer and adventurer, Douven Staul is less well-known …

  • Faren Markelhay

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100667/Elminster.jpg(Elminster)! h4. Male Human Noble; [[Fallcrest]] Faren Markelhay is the [[Lord Warden]] (hereditary lord) of the town of [[Fallcrest]]. He is in charge of …

  • Gareth Cooper

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100677/guardsman.jpg(Guardsman)! h4. Male Human Soldier; [[Fallcrest]] Garth is a member of the local watch stationed at the [[Wizard’s Gate | Wizard’s Gate]]. He is young …

  • Gazunda

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100685/gnome.jpg(Gnome)! h4. Male Gnomish Trickster; [[Fallcrest]] Gazunda is a gnomish rogue, a member of the [[River Rats]], is a native of [[Fallcrest]] and determined to …

  • Grundelmar

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100691/Dwarven_Priest_75dpi.jpg(Dwarven priest 75dpi)! h4. Male Dwarven Priest; [[Fallcrest]] Grundelmar is the head priest of the [[House of the Sun]] in Fallcrest. He came …

  • Marla

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100696/marla.jpg(Marla)! h4. Female Dragonborn Priestess; [[Fallcrest]] An earnest young priestess of [[Bahamut]], Sister Marla is one of the last surviving members of the [[ …

  • Melech Ambrose

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100699/melech_ambrose.jpg(Melech ambrose)! h4. Male Tiefling Entrepreneur, [[Fallcrest]] Melech Ambrose runs a modest black-market operation out of [[Fallcrest]]. He has …

  • Mina Staul

    h4. Female Human Townsperson, [[Fallcrest]] Mina Staul is the wife of explorer and adventurer [[Douven Staul]]. Mina runs a small book keeping business from her home in [[Fallcrest]], since Douven is often out of town on his explorations. When one …

  • Tam’s Talons

    !(media-item-align-right){width:400px}http://cdn.obsidianportal.com/assets/115552/Tams_Talons_002.jpg(Tams talons 002)! An adventuring group who are the [[Fallcrest ]] [[Cross City Race]]'s champions for the past two years. Members include: [[Tam]], a …

  • Teldorthan

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/100704/dwarf2.jpg(Dwarf2)! h4. Male Dwarven Blacksmith; [[Fallcrest]] The dwarf Teldorthan Ironhews is the town’s weapon smith and armorer. He is a garrulous old fellow who spends his …

  • Tom Burgher

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100705/bard__human.jpg(Bard human)! h4. Male Human Bard, [[Fallcrest]] Tom is a local bard, beggar, and acrobat from the town who wants to go on to bigger and better things …

  • Two-Teeth

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/100710/3ehalforc.jpg(3ehalforc)! h4. Male Half-Orc Runner, [[Fallcrest]] Two-Teeth, named after the teeth he lost after being kicked by a wild horse, is a half-orc barbarian who came to …

  • Sir Keegan

    The legends of the [[Shadowfell Keep|Keep on the Shadowfell]] are known to only a handful of sages and scholars in this age of darkness. The truth is more tragic. Though the [[Shadowfell]] rift remains sealed, the dark creatures on the other side still …

  • Splug

    Splug, a con artist and kleptomaniac, was a member of the Black Hand goblins, who was thrown in a cell after he tricked too many other goblins out of their ale rations. When [[Just The Tip]] rescued him from the torturer of the Black Hand goblins in …

  • Lord Padraig

    Descended from the nobleman first granted the guardianship of [[Winterhaven]] by the old [[Nerath]] Empire, the Padraig family has long been well-liked by the people of Winterhaven. Although Lord Ernest Padraig has the respect of his people, he is still …

  • Ninaran

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100643/Ninaran.jpg(Ninaran)! h4. Female Elf Ranger; Dead Typically withdrawn and observant, it is unclear when Ninaran started working for [[Kalarel]] or even if she might …

  • Salvana Wrafton

    Salvana Wrafton is the owner and proprietor of the self-named [[Wrafton's Inn]]. Salvana is friendly and open, quick with a smile and a warm welcome. She is rumored to have a private store of the long lost 'Nentir Gold' white wine. Back to: [[ …

  • Valthrun the Prescient

    Valthrun is a learned sage and scholar of great skill, as such he was given the moniker "the Prescient". He resides in a well-built tower within the outer bailey of the village of [[Winterhaven]]. On occasion he shows up in [[Wrafton's Inn]] to socialize. …

  • Moradin

    Moradin is the god of creation and patron of artisans, especially miners and smiths. He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these …

  • Hammerfast

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/100353/Hammerfast-1.jpg(Hammerfast 1)! A dwarven hold cut from the rock of a deep vale in the [[Dawnforge Mountains]], Hammerfast is the largest and wealthiest town in the region. The [[ …

  • Just The Tip

    Formed on [[Ravener]] 1st, 425NF, this adventuring group is comprised of [[Thorn]] (a Razorclaw Shifter Druid), [[Quinn Quernes]] (a Human Paladin of Bahamut), [[Paul of Quar]] (a Human Cleric of Pelor), [[Ky'Vruck]] (an Elven Seeker), [[Grok Thornsteed]] …

  • Fiveleague House

    Fiveleague House is more properly known as the Fiveleague Inn. It’s a strongly built innhouse surrounded by a wooden palisade. Fiveleague House caters to travelers and merchants coming or going from [[Hammerfast]], a day’s journey (five leagues) farther …

  • The Old Hills

    These hills, and the neighboring woods are home to many gnome small villages. There is no central government, it is more a collection of small, loosely linked villages. The villages are so well hidden, that a traveler would miss them when walking right …

  • The Sword Barrow

    This large burial mound stands near the middle of the Gray Downs, a desolate region. The old human hill-clans who lived in the Vale raised the barrow centuries before civilized folk settled in Fallcrest. The hill-folk are long gone, but their grim barrows …

  • Harken Forest

    This large woodland stretches from the [[Nentir River]] to the mountains and extends for miles to the south. It separates the [[Nentir Vale]] from the more populous coastal towns of the south. A strong goblin keep called [[Daggerburg]] lies somewhere in …

  • Harkenwold

    Half a dozen small villages lie along the upper vales of the [[White River]]. Together, they make up the Barony of Harkenwold—a tiny realm whose total population is not much greater than [[Fallcrest]]’s. The people of Harkenwold are farmers, woodcutters, …

  • Kalton Manor

    Back in the days when [[Nerath]] was settling the [[Nentir Vale]], minor lords in search of land to call their own established manors and holds throughout the area. Kalton Manor was one of these, a small keep raised by Lord Arrol Kalton about two hundred …

  • Shadowfell Keep

    Long ago, soldiers from [[Nerath]] built a strong fortress over the [[Shadowfell]] rift to protect it. The old keep lies in ruins now, and a new generation of cultists has secretly taken up residence here. They seek to undo the magical wards sealing the …

  • Nenlast

    This tiny human village lies at the east end of [[Lake Nen]]. The folk here make a meager living by trading smoked fish to the dwarves of [[Hammerfast]]. They also deal with the [[Tigerclaw Clan|Tigerclaw]] barbarians of the [[Winterbole Forest]]. When …

  • Raven Roost

    This small keep stands at the southern end of the [[The Old Hills]]. Once it was the seat of a small manor, but it fell into ruin long ago. Back to: [[Nentir Vale]] [[Locations | Locations]] [[Main Page | Main Page]]

  • Ruins of Fastormel

    Once a prosperous town on the shores of [[Lake Nen]], Fastormel was destroyed by the [[Bloodspear Clan|Bloodspear]] orcs and has never been resettled. The town was ruled by a [[Lord Mage]] (the most powerful wizard in town claimed the ruler’s scepter), …

  • The Stonemarch

    A rugged land of stony hills and deep gorges cut by white-rushing rivers, the Stonemarch is home to tribes of dangerous humanoids and giants. Orcs, ogres, giants, and trolls haunt the farther reaches of these barren lands. Fortunately for the residents of …

  • Temple of Yellow Skulls

    The ruins of an evil shrine stand in the middle of these desolate hills. Legend tells that a rakshasa prince summoned demons to this place and bound them to his service by imprisoning their vital essences in gold-plated human skulls. None of these have …

  • Thunderspire

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/100352/Thunderspire-2.jpg(Thunderspire 2)! This striking peak is the largest of [[The Old Hills]]. Beneath Thunderspire lies the ancient minotaur city of [[Saruun Khel]]. The minotaur …

  • Avandra

    The god of change, Avandra delights in freedom, trade, travel, adventure, and the frontier. Her temples are few in civilized lands, but her wayside shrines appear throughout the world. Halflings, merchants, and all types of adventurers are drawn to her …

  • Immortals

    There are five types of immortal entities vying for dominance in the multiverse. This page will briefly identify each of them. h4. Divinities Most dwell in their Astral Dominions in the Astral Sea. At the height of the hierarchy are the Gods …

  • Corellon

    The god of spring, beauty, and the arts, Corellon is the patron of arcane magic and the fey. He seeded the world with arcane magic and planted the most ancient forests. Artists and musicians worship him, as do those who view their spellcasting as an art, …

  • Ioun

    Ioun is the god of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. Corellon is the patron of arcane magic, but Ioun is the patron of its study. Libraries and wizard academies …

  • Melora

    Melora is the god of the wilderness and the sea. She is both the wild beast and the peaceful forest, the raging whirlpool and the quiet desert. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning their voyages. Her …

  • Bane

    Called the Black Hand and the Iron General, Bane stands as the god of war and conquest. [[Bahamut]] fights for justice, [[Kord]] as a show of strength, [[Gruumsh]] for love of carnage, but Bane fights with the world as his prize. That Bane is a god of …

  • Gruumsh

    The chaotic evil god of destruction, lord of marauding barbarian hordes. Where Bane commands conquest, Gruumsh exhorts his followers to slaughter and pillage. Orcs are his most fervent followers. Back to: [[Deities]] [[Main Page]]

  • Lolth

    A tempestuous realm where demons carve out empires, the Abyss is home to fiends of every kind, including the dark goddess of the drow, Lolth. Known also as the Demon Queen of Spiders, the Mistress of Lies, and the Lady of Shadows, this exiled goddess is …

  • Torog

    The evil god of the Underdark, patron of jailers and torturers. Common superstition holds that if his name is spoken, the King that Crawls will burrow up from below and drag the hapless speaker underground to an eternity of imprisonment and torture. …

  • Vecna

    The evil god of undead, necromancy, and secrets. He rules that which is not meant to be known and that which people wish to keep secret. Back to: [[Deities]] [[Main Page]]

  • Zehir

    The evil god of darkness, poison, and assassins. Snakes are his favored creation, and the yuan-ti revere him above all other gods. Back to: [[Deities]] [[Main Page]]

  • Thair Coalstriker

    Thair Coalstriker is the dwarven owner and proprietor of [[Coalstriker Ironworks]], the sole smithy in [[Winterhaven]]. His stained white beard is cut and his bald head covered in old scars. Thair's demeanor is short and gruff -- he's not partial to …

  • Eilian

    Eilian the Old, an old farmer, is a regular customer at [[Wrafton's Inn]]. Every night, Eilian takes a seat at a table in the corner. He has a farm down in the valley along the Old King's Road. Eilian has an interest in [[Winterhaven]]'s history. He is a …

  • Rond Kelfem

    A lifelong vassal of the [[Lord Padraig|Padraig family]], Rond Kelfem was trained by his predecessor for the job as captain of the [[Winterhaven Regulars]]. In addition, as the most experienced warrior of the village, he serves as the leader of the [[ …

  • Sister Linora

    The only priestess at the Temple of [[Avandra]] in [[Winterhaven]], Sister Linora runs services in the temple three times per week, but otherwise she is not often present. She prefers to travel among the homes outside the walls, dispensing care to …

  • Radiant Order of the Silver Dragon

    The Radiant Order of Silver is a militant religious order of knights dedicated to the worship of [[Bahamut]]. The believe in the establishment of good and just law, otherwise known as civilization. The origins of the order are mysterious with some …

  • Delphina Moongem

    Delphina turned away from the forest of her elven roots to live an "urban" existence, if [[Winterhaven]] can truly be called such. Delphina can be found in the square on Market Day selling wildflowers from her cart. She is happy to tell visitors about …

  • Bairwin Wildarson

    Bairwin Wildarson traveled the world, or so he claims, before setting up shop in [[Winterhaven]] ten years ago. He has a variety of items available for sale, including most mundane items anyone might need. From time to time, he even has a magic item or …

  • The Cloak Wood

    This small but old forest is a remnant of the much larger primeval woodland that stretched across the known land, including the present day [[Winterbole Forest]] and [[Harken Forest]]. Nestled between the [[Moon Hills]] to the east, the [[The Witchlight …

  • Winterbole Forest

    A vast hyborean forest stretching into the arctic tundra, Winterbole Forest is possibly the last reminder of what the world was like in its infancy, covered by trees and ruled by incomprehensible primordials. It is said that the [[Tigerclaw Clan]] …

  • The Lands to the South

    !http://cdn.obsidianportal.com/assets/99632/Screen_Shot_2012-01-27_at_12.46.25_AM.jpg(Screen shot 2012 01 27 at 12.46.25 am)! Back to: [[Locations]] [[Main Page]]

  • Moon Hills

    The [[Nentir River]] passes through a series of waterfalls and rapids in the [[Moon Hills]] below the [[Gray Downs]]. Situated at the northernmost regularly navigable point on the Nentir River, the town of [[Fallcrest]] stands nearly at the center of the …

  • Nentir River

    The Nentir River draws its headwaters from the [[Winter River]] and [[Lake Nen|Great Lake Nen]], eventually becoming one of the greatest rivers of the known world. Easily navigable as far north as [[Fallcrest]], the river was once traveled all the way to …

  • Winter River

    The Winter River pours tumbling over countless falls and rapids from [[Lake Wintermist]] to meet the [[Nentir River]] just below the [[Gray Downs]]. The Winter River is not in any real sense navigable for water traffic -- boulder filled rapids constitute …

  • Lake Wintermist

    Fed from the icy glacial runoff of the [[Cairngorm Peaks]] and dark waters of [[Winterbole Forest]], Lake Wintermist is a mysterious place. Hot volcanic springs on the western shores of the lake keep the place shrouded in mist which perpetually falls in …

  • Gray Downs

    Perpetually shrouded in mist and fog, the rolling hills and rocky tors of the Gray Downs are eerily quiet by day and filled with disquieting echoes by dark. Countless barrows fill the Gray Downs, along with weathered and fallen rocks which only the most …

  • Lake Nen

    One of the largest freshwater lakes in the known world, Lake Nen is as deep as it is mysterious. Though during the time of the [[Nerath]] Empire the lake was far more populated, this was still largely restricted to its southern shore. The northern shore …

  • White River

    The White River runs from multiple mountain lakes, springs, and glaciers in the [[Dawnforge Mountains]] and down through the [[Harken Forest]] until it meets the [[Nentir River]] in [[The Witchlight Fens]]. Back To: [[Locations]] [[Nentir Vale]] …

  • Dawnforge Mountains

    It is said by the dwarves who make these mountains their home that the Dawnforge Mountains are the anvil upon which [[Moradin]] built all of creation. Though other folk are not as fervent in their beliefs regarding the mountains, it is nearly universally …

  • Trade Road

    The Trade Road, established long ago by those wishing to trade with the dwarves of [[Hammerfast]], runs from beyond the [[Dawnforge Mountains]] in the east through Hammerfast across the [[Nentir Vale]] until it merges with the [[King's Road]] just before …

  • King's Road

    The King's Road, once the main thoroughfare of the [[Nerath]] Empire, from [[Nera]] in the far South up to the [[Nentir Vale]], making its from the [[Harken Forest]] in through [[Harkenwold]] until it merges with the [[Trade Road]] just before [[Fallcrest …

  • Daggerburg

    At the edge of the [[Harken Forest]] and [[The Witchlight Fens]], a small craggy hill conceals the main entrance to the Daggerburg, a populous goblin warren. Far from the tyranny of their typical giantish overlords, the goblins of the Daggerburg have long …

  • Gardbury Downs

    Named for [[Gardmore Abbey]] and the supporting farms and villages which once supported the abbey, the rocky hills and moors of Gardbury Downs are full of old ruins -- burned homesteads, shattered guard towers, and broken mills. Standing at the very …

  • Cairngorm Peaks

    The Cairngorm Peaks rise up from the foothills north of [[Gardbury Downs]], and mark the western end of the [[Nentir Vale]] and the beginning of the [[The Stonemarch]]. Within the vast rocky wastes of [[The Stonemarch]], the Cairngorm Peaks are a cluster …

  • Mistborn Tower

    Though the town of [[Ruins of Fastormel|Fastormel]] itself lies in ruins on the shores of [[Lake Nen]], the perpetually fog-shrouded Mistborn Tower can still be glimpsed from time to time on a windy day. Supernatural quiet interspersed with periodic eerie …

  • Ogrefist Hills

    The far southwest corner of the [[Nentir Vale]] is bordered by the Ogrefist Hills, an extension of [[The Stonemarch]]. Isolated by the [[Harken Forest]] and [[The Witchlight Fens]], little is known of the Ogrefist Hills beyond persistent rumors of various …

  • Windsong Forest

    Although a vast continent-wide primeval forest was once known to the fey folk as Windsong Forest, this name now only refers to a small eastern portion of [[Harken Forest]]. Though many of the fey folk have long since retreated to the [[Feywild]], an …

  • Sarthel

    h3. Sarthel at a Glance A great city by the standards of the small towns and feudal states of the Nentir Vale, Sarthel is wealthy but decadent and corrupt. The city is known for its metalworkers, especially its jewelers and silversmiths. The western …

  • Nera

    Capital city of the [[Nerath]] Empire, which spanned much of the known world until its fall approximately 190 years ago. Home of the [[Flame Imperishable]]. Back To: [[Locations]] [[The Lands to the South | The Lands to the South]] [[ …

  • Flame Imperishable

    The most important symbol of [[Nerath]] is the Flame Imperishable, a brilliant white fire set within the highest ramparts of the [[Imperial Palace]]. It burns even today. Legends say that Magroth took the flame after slaying the ancient gold dragon …

  • Keepers of the Flame

    The Keepers of the Flame are a group of priests, knights, paladins, and clerics who tend the sparks of the [[Flame Imperishable]] that still burn as beacons of hope around the former Nerath Empire. They recognize that they possess the most powerful symbol …

  • Nerath

    Nerath was a human empire that rose to power after the fall of [[Bael Turath]] and [[Arkhosian Empire | Arkhosia]]. Although it was lead by humans, many other races comprised the empire and were brought together under its rule. Under the Nerath empire the …

  • Bael Turath

    Long ago, so long that none but immortals can remember it, a human kingdom in the East called Bael Turath expanded into a grand empire. As with all great empires, Bael Turath built itself up on the prostrate backs of conquered kingdoms. Assuredly, some …

  • Nerathi Customs

    Nerathi Customs Though the old ways are vanishing, many Nerathi faithful have created new customs to honor what was lost. * Before dining or setting out on a great task, face toward [[Nerath]] that was and the [[Flame Imperishable]] that will …

  • Ravener

    The 12th month (December), it has 31 days. Named after [[The Raven Queen]]. This month has the least amount of daylight as well as the end of another year, and thus it is associated with the god of winter and death. Back To: [[Calendar]] [[Main …

  • Morader

    The 1st month (January), it has 31 days. Named after [[Moradin]]. This month is dark, and best spent close to the forge, but also the beginning of a new year, and thus it is associated with the god of creation and patron of artisans, especially miners and …

  • Tharizdun

    The chaotic evil god who created the [[Abyss]], and is now chained in the prison plane [[Carceri]]. Back to: [[Deities]] [[Main Page]]

  • Demon-Princes

    [[Baphomet]], Demon-Prince of Beasts, and patron of minotaurs [[Codricuhn]], The Blood Storm [[Dagon]], Lord of the Depths [[Demogorgon]], Prince of Demons [[Graz'zt]], The Dark Prince [[Juiblex]], The Faceless Lord [[Kostchtchie]], The …

  • Archfey

    h4. The Summer Fey [[Fathagn, The Dryad Queen]] [[Hyrsam, The Satyr Prince]] [[Lady of the White Well]] [[Sarula Iliene, the Nixie Queen]] [[Tiandra, the Summer Queen]] h4. The Winter Fey [[Aurilandur, the Frost Sprite Queen]] [[ …

  • The Witch of Fates

    A powerful oracle whose pronouncements spell doom. At the height of [[Cendriane | Cendriane’s]] might and glory, the Witch of Fates appeared clad in the black of mourning to speak a dreadful prophecy against the city. She seems moved to lay low the proud …

  • Tiandra, the Summer Queen

    Tiandra, the Summer Queen, is one of the mightiest of the [[Archfey | archfey]]. With a smile, she can ripen a crop, and with a frown, summon wildfires. Noble eladrin infused with the spirit of summer, count themselves as her barons. Other spirits of …

  • Oran, the Green Lord

    Oran, the Green Lord, is the greatest of the [[Archfey | archfey]] of nature. He could be mistaken for an elf, albeit one a head taller and far more muscular than any other elf in existence. Oran’s wild eyes are jet black and set in a rugged face the …

  • The Prince of Frost

    The most powerful and ruthless of the Winter Fey is the Prince of Frost. When he bothers to convene his allies of the long night, his faction is known as the Winter Court. Frost has a smile that does not warm. He is not unnecessarily cruel, but he has …

  • Elias Alastai

    Brother to [[Siobhan Alastai]], is an eladrin who only a few centuries ago achieved a level of power elevating him to the [[Archfey | archfey]] as a Sea Lord. Because of his recent elevation, he is less emotionally detached than many of the [[Archfey | …

  • Siobhan Alastai

    Is [[Elias Alastai | Elias Alastai's]] sister, an eladrin who only a few centuries ago achieved a level of power elevating her to the [[Archfey | archfey]], as a Sea Lord. Because of her recent elevation, she is less emotionally detached than many of the …

  • The Maiden of the Moon

    The most well known of the Gloaming Fey is the Maiden of the Moon. She is a formidable hunter who carries a silver sword said to be able to cut through nightmares. The Maiden of the Moon wages a private war against lycanthropes and other savage killers, …

  • The Prince of Hearts

    The Prince of Hearts is an eladrin [[Archfey | archfey]] dedicated to the principles of beauty, gallantry, and love. One cannot be too careful around the Prince of Hearts. He has been known to grant boons to any who aid him in uniting true lovers …

  • The Court of Stars

    Several times a year, at no set schedule, the [[Archfey | archfey]] and their allies gather for a parliament and bacchanalia, merging their royal courts into one great congress. They spend the time negotiating, feasting, scheming, marrying, and betraying …

  • Baphomet

    BAPHOMET, also known as The Horned King, embodies the destructive force of rage and the savage aspects of nature. His cult is a powerful force within minotaur society, helping to steer the race toward its evil, bestial side. His creed is to embrace the …

  • Archdevils

    h5. Lords of the Nine [[Bel]], Lord of Avernus [[Dispater]], The Father of Strife [[Mammon]], The King of Greed [[Fierna]], Ruler of Phlegethos [[Levistus]], Lord and Prisoner of Stygia [[Glasya]], Lady of Malboge [[Baalzebul]], The …

  • Dispater

    A master of strategy and intrigue, Dispater is the lord of Dis, the second hell. He is known as the Iron Duke and as the Father of Strife, and he governs with an iron fist wrapped in a velvet glove. Clever and cautious, Dispater is rarely caught off …

  • Graz'zt

    Demons aren't subtle, but then every rule has its exception. Graz’zt is the schemer of the Abyss, and he constantly plots against [[Demogorgon]] and [[Orcus]] from his realm of [[Azzagrat]]. Graz’zt uses seduction, guile, and trickery as his weapons, …

  • Dagon

    DAGON was the first [[Demon-Princes | Demon Lord]] to appear in the [[Abyss]]. None can say whether the Chained God created the Abyss or opened the first passage to its depths. When the first [[Primordials | primordials]] entered the [[Abyss]], they found …

  • Demogorgon

    DEMOGORGON, PRINCE OF DEMONS, is a two-headed monstrosity who commands the fear and respect of [[Deities | deities]], [[Archdevils | devils]], [[Demon-Princes | demons]], and [[Primordials | primordials]] alike. His followers embrace wanton destruction, …

  • Primordials

    h3. *Archomentals* [[Ben-hadar]], The Valorous Tempest [[Chan]], The Silent One [[Cryonax]], Prince of Elemental Cold (*Imprisoned*) [[Imix]], Prince of Elemental Fire (*Imprisoned*) [[Ogremoch]], Prince of Elemental Earth (*Imprisoned*) …

  • Ogremoch

    With his passage, the ground trembles. Known by many names- the Stone Tyrant, Lord of the Black Earth, Prince of Elemental Earth- Ogremoch is one of several [[Primordials | primordials]] who serves the [[Tharizdun | Elder Elemental Eye]]. Through his …

  • Kostchtchie

    KOSTCHTCHIE is called The Prince of Wrath for his destructive rages. Once a mighty frost giant lord and conqueror of vast stretches of the Elemental Chaos, Kostchtchie is driven to destroy by a near mindless hatred. He has slain several lesser demon lords …

  • Oublivae

    She is the Angel of the Everlasting Void, the Demon Monarch of the Barrens, and the Queen of Desolation. Oublivae stalks the empty wastelands, lurks within abandoned shrines and toppled ruins, and haunts the trackless seas and the starry void between …

  • Pazuzu

    One of the oldest and most reprehensible demon lords, Pazuzu is a master manipulator and corruptor of mortal souls. The Dark Angel of the Four Winds takes great delight in offering aid that seems beneficial, but which in fact leads to great evil and …

  • Yeenoghu

    Yeenoghu combines the worst features of a gnoll and demon in one immense form. Standing 12 feet tall, his body is gaunt and lanky, and patches of yellow fur stained with brown spots cover him. Leprous gray skin and suppurating wounds mar his body, …

  • Zuggtmoy

    The Lady of Decay. The Queen of Rot. The Harbinger of Inevitable Doom. The demon lord Zuggtmoy is subtle and patient compared to her more powerful rivals. With a limited appeal to the mortal races, she delights in raising false cults to carry out her …

  • Rajzak

    Rajzak was among the first demon lords to arise after [[Tharizdun | Tharizdun]] created the [[Abyss]]. In past eons Rajzak was known by a different name, now lost to the ages, and ruled over the spires that the creature now haunts. That role earned him …

  • Codricuhn

    Codricuhn’s magnificence is no more: Gone is the coral crown, the sea spray of his breath, and the swirling currents cloaking his watery flesh. What the former [[Primordials | primordial]] was has been replaced by chains and an unsightly blend of flesh …

  • Juiblex

    The horrors the Abyss disgorges are without number, and no limit restricts the disquieting forms that its spawn, demons, can take. Easily the most disgusting master to claim dominion over the tainted host is the creature known as Juiblex, He Who Slithers, …

  • Turaglas

    The Devourer, hunger of the [[Abyss | abyss]] made manifest, has little interest in allowing others to do its fighting for it. It is quite content to heave its fleshy bulk into combat, lashing out with a dozen mouths, consuming all who would stand before …

  • Solkara

    She is the fury of the tsunami that crashes upon the shore, leaving broken wood and shattered stone in its wake. She is the impossible weight of the bottomless depths, against which no living thing can stand. Solkara, the Crushing Wave, is a [[Primordials …

  • Bel

    The master of [[Avernus]] didn't reach his position through carelessness or luck- he holds [[Avernus]] tightly considering the realm's size, and his imp and spinagon spies are everywhere. Bel's circle of pit fiend advisors, [[the Dark Eight]], are …

  • Mammon

    [[Minauros]] is the domain of the [[Archdevils | archdevil]] Mammon, the King of Greed. Given to insatiable lust and avarice, Mammon is a vile, duplicitous creature that retains his position only by shamelessly fawning before [[Asmodeus]]. Despised by the …

  • Fierna

    The [[Archdevils | archdevil]] Fierna rules over [[Phlegethos]], but her father Belial stands beside her throne. Belial is the patron of secrets and seduction, an old and canny [[Archdevils | archdevil]] indeed. Fierna is the patron of fire and pleasure. …

  • Levistus

    The [[Archdevils | archdevil]] Levistus is master of [[Stygia]], but he is imprisoned in his own domain. Long ago he murdered [[Bensozia]], the consort of [[Asmodeus]] and mother of [[Glasya]]. In punishment, [[Asmodeus]] entombed Levistus in one of the …

  • Glasya

    The [[Archdevils | archdevil]] Glasya, daughter of [[Asmodeus]], rules [[Malbolge]]. She is brilliant, seductive, manipulative, and thoroughly wicked. She delights in playing with those who fall into her power by mixing subtle mockery and cruel teasing …

  • Baalzebul

    The ruler of [[Maladomini]] is the [[Archdevils | archdevil]] Baalzebul, the Lord of Flies. Decades ago [[Asmodeus]] caught Baalzebul plotting against him. In punishment, [[Asmodeus]] transformed the lord of [[Maladomini]] into a horrible, sluglike form. …

  • Mephistopheles

    Some whisper that the treasures Mephistopheles has unearthed from the depths of his domain include the secrets of hellfire, as well as baleful weapons strong enough to deter even [[Asmodeus]] from interfering in he realm of [[Cania]]. Proud, handsome, and …

  • Asmodeus

    The evil god of tyranny and domination, patron of devils and ruler of Hell from [[Nessus]], the ninth layer of Hell. Back to: [[Archdevils]] [[Deities]] [[Main Page]]

  • History

    h4. Empires [[Arkhosian Empire]] [[Bael Turath]] [[Nerath]] h4. Wars [[Bloodspear War]] [[Dawn War]] [[Fall of Nerath]] Back to: [[Main Page]]

  • Arkhosian Empire

    Arkhosia was not the first dragonborn empire- nor, many dragonborn proclaim, will it go down in history as the last. Even so, it stands as a shining high point in dragonborn history, the pinnacle of their civilization and a culture that, though long dead, …

  • Dragonborn Clans

    Before the [[Arkhosian Empire | empire of Arkhosia]] spread across the world, the dragonborn formed clans that each gave its allegiance to a single dragon patron. Over the course of centuries, these clans grew into city-states and finally federated into …

  • Tiefling Noble Houses

    Every tiefling descends from aristocracy. When the humans of Bael Turath damned themselves with devils' bargains, only the heads of the noble houses bound their families to hell. The common people retained their humanity. No one in Bael Turath who bore …

  • Achazriel, The Destroyer's House

    Unlike other houses, Achazriel takes its name not from an ancestral house but from the fame of a particular tiefling. The true house of Achazriel is lost to history, but the deeds of the tiefling general have given rise to many who call her an ancestor. …

  • Kahlir, House of Blood

    The ruin now known as the [[The City of Ash | City of Ash]] was once called [[The City of Ash | Vor Kragal]], and House Kahlir is the most infamous noble family of that southern city. For untold centuries, this house was led by tiefling vampires. In fact, …

  • Dreygu, House of Love

    In the time before tieflings had come into the world, [[Harrak Unarth]] was known as [[Harrak Unarth | the City of Carousal]]. This bright gem of Bael Turath served as a pleasure garden for the nobility of the empire. All manner of bright and exotic goods …

  • Kahnebor, House of Feasting

    The house that gave birth to the fabled [[Vorno | Vorno Kahnebor]] of [[Harrak Unarth]] was known far and wide for the fetes [[Vorno]] and his wife [[Ivania]] hosted during their long years of rulership. Of course, a darker tale has always followed in the …

  • Zannifer, The Red House

    As the story goes, a tiefling of House Zannifer was in flight from [[Harrak Unarth | Harrak Unarth's]] fall when she mistook a cutthroat for her nephew due to his red surcoat. In truth, the brigand wore white, but his garb was soaked in the fresh blood of …

  • Zolfura, House of Ice and Fire

    The tieflings of House Zolfura claimed mastery of the elemental forces. Such was their power in the ancient [[Bael Turath]] city of [[Vor Rukoth]] that enemies entering certain sections of the city found themselves immolated by leaping flames or shredded …

  • Arkhosian Customs and Culture

    Winning glory is a driving motivation for many dragonborn adventurers, as well as dragonborn in other walks of life. The dragonborn caravan guard seeks to earn fame by driving off bandits, the dragonborn artisan hopes to gain renown by creating goods …

  • Tower of Waiting

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/100354/Lonelytower-114.jpg(Lonelytower 114)! This old fortification was built on a small island in the [[Nentir River|Nentir]] to guard the city from any waterborne attack from the north. …

  • Upper Quays

    Boats proceeding down the [[Nentir River]] must stop here and offload their cargo, which is then portaged through the town to the [[Lower Quays]] and loaded onto boats below the falls. Likewise, cargo heading in the other direction is carried up to these …

  • Five-Arch Bridge

    Dwarf artisans from the citadel of [[Hammerfast]] built a fine stone bridge over the [[Nentir River|Nentir]] two hundred years ago. Although the bridge was destroyed when [[Bloodspear War|Fallcrest fell]], the great stone piers supporting it remained …

  • Nentir Inn

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/100311/nentirinn4.jpg(Nentirinn4)! A fine new building constructed of fieldstone and strong timber, the Nentir Inn stands on the west bank of the river. Merchants from [[Winterhaven]] or [[ …

  • Knight’s Gate

    Fallcrest’s northern city gate is known as Knight’s Gate, because the [[Lord Warden|Lord Warden’s]] riders normally come and go from the city by this road. The gate consists of strong outer doors of iron-reinforced timber and an inner portcullis between a …

  • Fallcrest Walls

    Fallcrest’s [[Hightown]] is guarded on two sides by a wall (the river and the bluffs protect the other two sides). It consists of two parallel barriers of stone block with a few feet of fill between them, and stands about 20 feet tall. Every hundred yards …

  • Silver Unicorn

    For many years, the Silver Unicorn has billed itself as “the Pride of Fallcrest,” charging high rates for its attentive service and well-appointed rooms. The recent opening of the [[Nentir Inn]] put a big dent in the Silver Unicorn’s business, and the …

  • Halfmoon Trading House

    The Halfmoon family is a large, far-flung clan of halflings who keep small trading posts in several settlements throughout the [[Nentir Vale]]. This is the largest and most important of those establishments. It’s under the care of [[Selarund Halfmoon]], a …

  • Moonstone Keep

    The seat of the [[Lord Warden]], Moonstone Keep is an old castle that sits atop a steep-sided hill overlooking the town. The outer bailey includes barracks housing up to sixty [[Fallcrest Guard|Fallcrest guards]]. At any given time about twenty or so are …

  • Tombwood

    Along the southern slopes of [[Moonstone Hill]] grows a large thicket that has never been entirely cleared. Within its tangled paths lies the old castle cemetery (now heavily overgrown), as well as a battle-mound dating back centuries. Back To: [[ …

  • House of the Sun

    When [[Fallcrest]] was a larger city, it supported several good-sized temples located in the [[Hightown]] districts. With the town’s depopulation, several of these were abandoned, including the House of the Sun, a temple dedicated to [[Pelor]]. The place …

  • House Azaer

    A small, well-off trading company, House Azaer is owned by the tieflings of the [[Azaer]] family. They import goods (including arms and armor) from [[Hammerfast]], [[Harkenwold]], and [[The Lands to the South|the lands to the south]], and organize …

  • The Nentir Falls

    Here the [[Nentir River | Nentir River]] descends nearly 200 feet in three striking shelflike drops. On the small island in the middle of the falls stands the statue of an ancient human hero named [[Vendar]], holding up his hand as if to challenge enemies …

  • Temple of Erathis

    This large, impressive stone temple is finished with [[Fallcrest | Fallcrest’s]] native marble. Its chapel is a large rotunda with a 30-foot-tall dome. The temple of [[Erathis | Erathis]] is the largest and most influential temple in town. The place also …

  • The Bluffs

    [[Fallcrest | Fallcrest]] is divided in half by a great cliff snaking northwest to southeast across the town. The bluffs average 150 to 250 feet in height. They are not strictly vertical, but are too tall and steep to be easily climbed. Someone leaping ( …

  • The Catacombs

    The limestone bluffs between [[Hightown]] and [[Lowtown]] hold a number of caves, which the folk of [[Fallcrest]] have used as burial crypts for centuries. As caves fill up, they are walled off and forgotten about. Naturally, stories abound in town about …

  • Moonsong Temple

    The third of [[Fallcrest | Fallcrest’s]] temples is devoted to [[Sehanine | Sehanine]]. It also includes shrines to [[Corellon | Corellon]], [[Melora | Melora]], and [[Avandra | Avandra]]. The Markelhays regard [[Sehanine]] as their special patron, and …

  • Fallcrest Stables

    [[Lannar Thistleton]] owns this business, providing travelers with tack, harness, stabling, shoeing, wagons, and just about anything dealing with horses, mules, or ponies. He keeps a larger corral about a mile outside of town, and at any given time [[ …

  • Wizard’s Gate

    [[Fallcrest | Fallcrest’s]] eastern city gate is known as Wizard’s Gate, because it’s the gate most convenient to the [[Septarch’s Tower]]. The road to the east travels a few miles into the surrounding hills, linking a number of outlying farms and …

  • Naerumar’s Imports

    Considered the finest of [[Fallcrest | Fallcrest’s]] retail establishments, Naerumar’s Imports deals in gemstones, jewelry, art, and magic trinkets. The owner is [[Orest Naerumar]], a tiefling who displays impeccable manners and discretion. [[Orest …

  • Kamroth Estate

    This is the home of the self-styled “lord” [[Armos Kamroth]], a wealthy landowner who collects rents from scores of farmers and herders living in the countryside nearby. [[Armos Kamroth|Armos]] is a brusque, balding man of about fifty who makes a show of …

  • Moonwash Falls

    A small, swift stream known as the Moonwash flows through [[Fallcrest | Fallcrest]] to meet the [[Nentir River | Nentir River]]. The stream is rarely more than 20 feet wide or 5 feet deep. The town’s children love to play in the pool at the base of the …

  • Septarch’s Tower

    This lonely structure is a tall, seven-sided spire of pale green stone that doesn’t match anything else in the town. In the days before the [[Bloodspear War]], this was the seat of [[Fallcrest Mage Guild| Fallcrest’s mages’ guild]]— an order of a dozen or …

  • Blue Moon Alehouse

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/100351/bluemoon-1.jpg(Bluemoon 1)! This brewhouse on the banks of the [[Moonwash Falls | Moonwash Stream]] is the best tavern in [[Fallcrest | Fallcrest]]. The owner is a nervous, easily …

  • Teldorthan’s Arms

    The dwarf [[Teldorthan | Teldorthan Ironhews]] is the town’s premier armorer, and does fine weapon work as well. He is a garrulous old fellow who spends his time trading stories with his customers with a pipe clenched in his teeth, while his apprentices ( …

  • King’s Gate

    [[Fallcrest | Fallcrest’s]] southern gate was destroyed in the attack that devastated the city long ago, and it still has not been entirely rebuilt. One of the two paired towers is nothing but rubble, and several large gaps remain in the town walls south …

  • The Market Green

    The majority of [[Fallcrest | Fallcrest’s]] folk live above the [[The Bluffs | bluffs]] in Hightown and walk down to do business on the streets of Lowtown, which bustle with commerce. This wide square is an open, grassy meadow where [[Fallcrest | …

  • Sandercot Provisioners

    The largest general store in [[Fallcrest | Fallcrest]], Sandercot’s deals in just about anything— food, clothing, stores, rope, tools, gear, leather goods, and more. Compared to the [[Halfmoon Trading House | Halfmoon Trading House]], Sandercot’s has …

  • Lucky Gnome Taphouse

    The Lucky Gnome is widely regarded as the cheapest and coarsest of [[Fallcrest | Fallcrest’s]] drinking establishments. It caters to the porters and laborers who work the nearby docks, and fistfights are a nightly occurrence. The owner of the Lucky Gnome …

  • Lower Quays

    Keelboats and similar craft put in here to unload their cargo and portage it up to other boats above the [[The Nentir Falls | falls]]. As described for the [[Upper Quays | Upper Quays]], the porters’ guild jealously defends its monopoly on moving cargo …

  • Feywild

    The Feywild (sometimes known as the Plane of Faerie) is a verdant, wild twin of the mortal realm. Towering forests sprawl for a thousand leagues. Perfect amber prairies roll between pristine mountain peaks soaring into the flawless clouds. Emerald, …

  • Shadowfell

    The Shadowfell is the dark echo of the mortal world, a twilight realm that exists “on the other side” of the world and its earthly denizens. Legend has it that an otherworldly dimness arose around the remnants and tatters of the raw stuff of creation. …

  • Astral Sea

    Beyond the circles of the mortal world lies an expanse of infinite possibility. The Astral Sea is a great silvery void in which countless fragments of divine or mortal purpose drift— dreams, ideas, and wishes, as well as fears and dark desires. All these …

  • Elemental Chaos

    The Elemental Chaos is the raw material of creation, that from which the universe arose. Untouched by the stabilizing divine influence that formed the world into a more or less permanent state, the Elemental Chaos is a roiling tempest of matter and energy …

  • The Planes

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/100355/excerpt_mop1.jpg(Excerpt mop1)! h3. The Planes * [[Astral Sea]] * [[Elemental Chaos]] * [[Feywild]] * [[Shadowfell]] * [[Sigil]] Back to: [[Deities]] [[Main Page]]

  • Alu Kahn Sang

    Raging across the [[Elemental Chaos | Elemental Chaos]] is a continent sized dust storm known as the Wind of Destruction. A great and terrifying cloud of shrieking winds and flying grit, the storm is capable of stripping flesh from bone in seconds. But …

  • Alyolvoy

    An obscure primordial of water and mud. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Atropus

    A vast primordial of undeath, spawner of the atropals. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Balcoth

    During the [[Dawn War]], Balcoth remained behind the front lines. The battle of steel and divine power against flame, ice, and lightning did not entice him from his sanctum, even though his fire titan heritage cried out to burn the [[Deities | divine …

  • Ben-hadar

    Of all the good [[Primordials | archomentals]], Ben-hadar, the Valorous Tempest, called Prince of the Emerald Tide and Coral Lord, has withdrawn the most and remains cloistered in his fabulous coral palace beneath the [[Elemental Chaos | Elemental Chaos's …

  • Bristia Pel

    Archomental of fire, killed in battle against the [[Queen of Chaos]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Bryakus

    One of the most monstrous [[Primordials | primordials]] is Bryakus the Many-Headed, whose spilled blood spawned the first hydras. A vicious and terrible foe of the [[Deities | gods]] in the [[Dawn War]], Bryakus was named the Great Maw, his appetite never …

  • Bwimb

    Archomental, prince of evil ooze creatures; killed by [[Orcus]] but respawned as a new Bwimb. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Castanamir

    Castanamir, the Shattered Khan, was a brilliant general and tactician in the [[Dawn War]], whose cunning for battle allowed the elemental hordes to gain ground in the [[Astral Sea | Astral Sea]]. His success lured [[Io]] into the war, for even that …

  • Chan

    Chan is the patron of calm breezes, gentle sounds, and those elementals that reject the Abyss's corrupting influence. Although she is described in peaceful terms, the Silent One can become the harshest wind, the howling tornado, or the unrelenting tempest …

  • Chlimbia

    Archomental, prince of evil magma creatures. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Cryonax

    For all the uproar they foment and represent, for all the shows of force that one visits upon another, most of the elemental princes cancel each other out. Although the threat that any one of them presents to the world is great, the [[Primordials | …

  • Crystalle

    Archomental, prince of mineral creatures. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Ehkahk

    Archomental, prince of smoke creatures, ruler of Fume. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Entropy

    Held in a sphere of annihilation; now free? Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Erek-Hus

    Clove [[Io]] in two, then defeated by [[Bahamut]] and [[Tiamat]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Garash

    A primordial that vanished seeking the [[Shard of Evil]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Gargash

    Underdark primordial that cursed [[Torog]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Gazra

    Archomental, prince of ash creatures. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Haemnathuun

    Created abominations; its corpse floats in the [[Astral Sea | Astral Sea]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Heur-Ket

    The changes the [[Deities | gods]] made to the world and its people invited Heur-Ket's wrath, drawing the Storm Unabated from his great thunderhead castle. The mighty [[Primordials | primordial]] launched himself against the [[Deities | gods]] and their …

  • Iktha-Lau

    The [[Primordials | primordials]] did more than simply create the world. They hung it in space and set it in motion alongside the other celestial bodies that track across the heavens. The darkness of the void and the endless night surrounding the world is …

  • Ilmeth

    A slain primordial that exists as a vestige now. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Imix

    Several [[Primordials | archomentals]] emerged in the ages following the [[Dawn War]], only to be twisted toward darkness by the [[Tharizdun | Elder Elemental Eye]] and the bubbling wickedness spilling out from the [[The Abyss | Abyss]]. Other princes of …

  • Maegera

    Dormant fire primordial trapped under [[Gauntlgrym]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Miska

    Demonic primordial banished by [[Rod of Seven Parts]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Mual-Tar

    Somewhere within the nigh-infinite expanse of the [[Elemental Chaos | Elemental Chaos]] drifts a desolate plain of rock, timeless and unchanging amid the ever-changing entropy surrounding it. Storm clouds roil and churn above it, and lightning sweeps …

  • Murgremir

    Primordial of muck and decay that haunts the [[Blackmire]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Nehushta

    Primordial who created the fortress of [[Glaur]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Nekal

    Water primordial slain by [[Pelor]], [[Kord]], [[Bane]], [[Sehanine]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Nihil

    Primordial of unbeing, defeated by [[Bahamut]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Olhydra

    The Princess of Elemental Water, before her own imprisonment, attracted many followers in the mortal world and throughout the [[Elemental Chaos | Elemental Chaos]]. A fickle, violent entity, she embodied terrible storms lashing the shores and tidal waves …

  • Piranoth

    Primordial of earth, fire, frost; patron of giants. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Queen of Chaos

    Demonic primordial or obyrith now dormant in the [[Steaming Fen]], an [[Abyss | Abyssal layer]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Sehil

    Primordial killed by [[Kord]] in last battle of the [[Dawn War]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Shax

    Dead primordial of the sea; exists as a vestige now. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Sisanthak

    Ice primordial trapped on the astral mote [[Frostburn]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Syvexrae

    Petrified; her body serves as the palace of [[Doresain]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Tabrach-Ti

    First primordial to fall in Dawn War; slain by [[Bane]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Timesus

    A powerful primordial of dissolution, entropy. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Ty-h’kadi

    The lord of the storm elementals is a violent and unpredictable [[Primordials | primordial]]- a great, fickle monstrosity who swings between subtle rumbling and destructive outburst with little warning. If not for the efforts of [[Chan]], who tempers Ty-h …

  • Tziphal

    Primordial of folding earth, petrification, volcanoes; created many races with power of petrification. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Umboras

    Lured to [[Pandemonium]] by [[The Raven Queen | Raven Queen]] and trapped. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Uzrith

    An obscure primordial of earth and mud. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Vezzuvu

    Volcano primordial; trapped in a field of radiance. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Vorsheen

    Fire primordial trapped on the astral mote [[Frostburn]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Yan-C-Bin

    Yan-C-Bin, the prince of elemental air, also known as the Storm Born and the Howling Hatred, was the first of the princes of elemental evil to learn of the [[Tharizdun | Elder Elemental Eye]]. Yan-C-Bin has always valued secrets, and no one in the [[ …

  • Zaaman Rul

    Archomental, child of [[Imix]] and [[Bristia Pel]]. Elemental lore posits that [[Imix]], the Fire Lord, sired Zaaman Rul in a tryst with the princess of everlasting flame, [[Bristia Pel]], who was destroyed in the battle that led to the defeat and …

  • Zurtharak

    Earth primordial defeated by [[Moradin]]. Back to: [[Primordials]] [[Deities]] [[Main Page]]

  • Geryon

    Throughout the realms of creation, few devils boast a name as widely recognized as that of Geryon. Called the Wild Beast, the Trifold Duke, and— in the modern age— the Broken Beast, Geryon was once the ruler of [[Stygia]], fifth layer of the [[Nine Hells …

  • Selephra, The Bramble Queen

    If the creatures of the [[Feywild]] are known for any one thing above all others, it is their love— one might even say need— for trickery and deception. Of those tricks, perhaps the most infamous, and the most frequently employed, is the image of a …

  • Baba Yaga, the Mother of all Hags

    Baba Yaga, the hag who eats heroes and places their skulls on pikes, has a long history of being one of the most evil and dangerous old women in folklore. She is closely associated with devils, and her dancing hut symbolizes death. The only way a hero can …

  • Aurom

    Aurom was an early god— or, in some records, goddess— of the dead. Since he was a tribal god, he held sway over a broad spectrum of subjects. Many [[Deities | deities]] were less than pleased with Aurom’s claim on so many subjects. Aurom was slain by [[ …

  • Haramathur

    Haramathur was a guardian [[Deities | god]] who was tasked during the [[Dawn War]] with the protection of the [[Astral Sea | Astral Sea]] against incursions of creatures from the [[Elemental Chaos | Elemental Chaos]]. He had no enemies among the other …

  • Laeris

    Laeris was the [[Deities | god]] of trickery and deceit— a playful [[Deities | god]] who was quick to draw the ire, if not open hostility, of his fellow [[Deities | deities]] by his frequent pranks and his lack of personal boundaries. Laeris’s true form …

  • Nusemnee

    Nusemnee was the daughter of [[Zehir]] and a powerful devil. A scaled, lean woman with burning eyes, her fangs dripped with poison. She was originally an assassin for her [[Zehir | father]], supporting his schemes by murdering his opponents. When she …

  • Sagawehn

    Sagawehn was the goddess of insects. Where other [[Deities | deities]] relied on the prayers of intelligent beings, the Winged Mistress took her power from creatures that did not have individual thoughts. All insects, no matter how mindless or seemingly …

  • Io

    Foremost among the [[Deities | gods]] in valor and physical power, Io fought and defeated many [[Primordials | primordials]] in the [[Dawn War]]. Similarly, his mighty children stood at the forefront of all mortal beings in the fight to preserve creation …

  • Feywild Locations

    h4. Civilized Lands [[Astrazalian]], the City of Starlight [[Mithrendain]], the Autumn City [[Senaliesse]] [[Shinaelestra]], the Fading City h4. Wilderness Locations [[Brokenstone Vale]] [[Cendriane]] [[The Feywild Trails]] [[ …

  • Astrazalian

    This magnificent eladrin city is the showpiece of the eladrin lands. Appearing on the hillsides of a green island of the mortal realm for fully half of every year, it is the fey realm most well known to mortals. Most of the eladrin Houses have a …

  • Mithrendain

    Once a great fortress of [[Cendriane]], Mithrendain has blossomed into a beautiful eladrin forest-city whose buildings seem to grow naturally around the trees. However, Mithrendain has a dark secret: The central sections of the city are built atop a now- …

  • Senaliesse

    In the center of the [[Feywild | Feywild’s]] primeval forest grows a massive stand of ancient silver trees. The forest at the base of these trees seems completely undisturbed. A glance upward reveals nothing but the shining columns of the trunks rising …

  • Shinaelestra

    Shinaelestra’s inhabitants have allowed the city to retreat before the wilderness. Shinaelestra is a city of rangers, and they long ago decided to let the forest reclaim the ancient walls. Many of Shinaelestra’s towers are broken, barely rising above the …

  • Brokenstone Vale

    Lycanthropy does not originate in the [[Feywild]], but lycanthropes have a special bond with nature, and many roam the forests, hills, and dales of this plane. Hated, feared, and hunted in every corner of the mortal realm, some lycanthropes have forsaken …

  • Cendriane

    Once the most radiant city of the eladrin, Cendriane was the site of the longest and most vicious battle of the wars between eladrin and drow. Now the entire city-state is a dark, twisted forest, haunted by terrible specters. In the center of this …

  • The Feywild Trails

    The [[Feywild]] is so thinly populated that one can walk for weeks without encountering a soul. Those who are wise in the ways of the fey know to stay to the trails that crisscross the realm. Travelers who stray from these paths might fall prey to …

  • The Isle of Dread

    The Isle of Dread is a vast tropical island of volcanic origin set amid stormy seas. Jagged reefs guard the approach to black sand beaches. If a boat does somehow make it to the shore in one piece, its passengers then face a solid, lush green wall of …

  • The Lake of Dreams

    This lake, known for the glass-like stillness of its waters, is located in the middle of a particularly dark forest. The woods are rumored to be the personal fiefdom of [[Razcoreth]], the green dragon better known as the Whispering Wyrm. Back to: …

  • Maze of Fathaghn

    Although treants and dryads can be found throughout the forests of the [[Feywild]], they have a mysterious agreement to protect, at all cost, one great oak tree deep in the [[Feywild]]. To do this, the dryad queen [[Fathaghn]] raised a mighty briar maze …

  • The Murkendraw

    The Murkendraw is a swamp as large as a sea— a swamp of weeping willows and rotted fruit, of gnarled roots thrusting up from bubbling quicksand pits, of impenetrable fogbanks stinking of swamp gas, of week-long rainstorms where lightning scours the sodden …

  • The Plains of Echoing Thunder

    This open country of rolling hills and grassy plains is the stomping grounds of centaur tribes. Due to the centaurs' devotion to [[Kord]], storms are particularly common. Your only hope of getting off the plains is to visit with the centaurs. Back …

  • The White Well

    Surrounded by a serene forest that exudes a deep sorrow, there is a pool that reflects the moon with unmatched intensity. The White Well is the residence of its namesake [[Lady of the White Well | Lady]], an [[Archfey | archfey]] of divine heritage. …

  • Szartharrax

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100642/4e_white_dragon.jpg(4e white dragon)! h4. Young White Dragon; Dead The reason the Skull Kickers managed to assert themselves over the other kobold gangs in the area; …

  • The Feydark

    The fey parallel to the [[Underdark]] is similar to its mortal twin in many respects. Its tunnels worm through the gutrock of the world for thousands of sunless miles. Vast caverns echo with the dull roar of underground rivers. Countless creatures hunt …

  • The Fortress of Frozen Tears

    Located in a desolate icy waste, the Fortress of Frozen Tears is the seat of power for the [[The Prince of Frost | Prince of Frost]], mightiest of the winter fey. His contempt for mortals is legendary, and his rivalry with the summer fey is bitter, but he …

  • Melech Darksoul

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100640/necromancer.jpg(Necromancer)! h4. Male Tiefling Necromancer; Location Unknown Melech Darksoul was [[Episode 11|encountered]] by [[Just The Tip]] in the crypts built …

  • Harrowhame

    [[Bronnor | King Bronnor]], ruler of the dismal city of Harrowhame, is a typical fomorian ruler. One week, he grants pardons and sends ambassadors of peace to neighboring realms. The next, he executes suspected traitors and orders marauders and assassins …

  • Mag Tureah

    The realm of Mag Tureah was an ancient underground kingdom centered around a spectacularly ornate iron fortress in the [[Feydark]]. In an odd parallel to eladrin cities’ seamless blend of crystal tower and native wood, Mag Tureah’s iron walls often …

  • Nachtur

    One of the largest and most powerful of the [[Feywild | Feywild’s]] goblin kingdoms is Nachtur. A hobgoblin wizard who calls himself the [[Great Gark]], Lord of All the Goblins, rules over a crowded city-warren in the caves and tunnels beneath the rugged …

  • Vor Thomil

    Vor Thomil, a dark underground conclave of sin and filth, is a powerful fomorian domain that lies close to [[Shinaelestra]] and often wars against that eladrin realm. A terrible fomorian monarch, [[Queen Connomae]], rules Vor Thomil, and the entire realm …

  • Shadowfell Locations

    h4. Civilized Lands [[Gloomwrought]], the City of Midnight [[Letherna]], Realm of the Raven Queen h4. Wilderness [[The House of Black Lanterns]] [[The Plain of Sighing Stones]] h4. Dark Lands [[Moil]], the City That Waits [[ …

  • Gloomwrought

    Rising from an otherwise barren shore is Gloomwrought, a city overflowing its steep and menacing walls. A vast peat bog, named the [[Skins]], spreads out to all sides, extending inland for miles. Tiny islands crowded with trees and underbrush struggle out …

  • Letherna

    All souls come to the [[Shadowfell]], and sooner or later every one of them passes through Letherna. The influence of this frozen realm transcends the bounds of the plane and bleeds into the frosty reaches of the natural world’s distant north. Those who …

  • Moil

    The city of Moil embodies the perils of dealing with the [[Demon-Princes | demon princes]]. The Moilians made this disastrous error long ago, and have paid the price in the thousands of years since. In ages past, the Moilians dabbled in the black arts. …

  • The House of Black Lanterns

    The House of Black Lanterns stands at a lonely crossroads in the wilds of the [[Shadowfell]]. The inn offers shelter for travelers, as well as a place to share news and swap dark tales. Raised centuries ago, the inn’s ownership has changed hands so many …

  • The Plain of Sighing Stones

    Stretching for hundreds of miles, the Plain of Sighing Stones is the largest of the [[Shadowfell | Shadowfell’s]] few deserts. Although the sun is not intense, the dead land punishes travelers with its desolation, its lack of water, and its fierce dust …

  • Nightwyrm Fortress

    Constructed at the dawn of history, this monstrous edifice of fossil-bearing stone has weathered the storm of countless attacks and held many names. For years now, it has served as the lair of a mighty shadow dragon named [[Urishtar]], and thus it has …

  • The Shadowdark

    Below the [[Shadowfell | Shadowfell’s]] twilight landscape lies a nightmarish reflection of the natural world’s [[Underdark]]. Called the Shadowdark, this pitch-black expanse features labyrinthine tunnels, vaulted chambers, and subterranean seas. Past the …

  • Elemental Chaos Locations

    h4. Cities [[The City of Brass]] [[The Ninth Bastion]] [[Zerthadlun]] h4. The Chaotic Void [[The Keening Delve]] h4. Evil Destinations [[The Abyss]] Back to: [[Elemental Chaos]] [[Locations]] [[Main Page]]

  • Arches

    This area lies between the naval yards and the well-to-do neighborhood of the [[The | Foundry]]. Its most notable location is a bustling slave market. Back to: Back to: [[The City of Brass]] [[Elemental Chaos Locations]] [[Elemental …

  • Ashlarks

    This residential area is home to many of the free non-efreets of the city, as well as a few of the least prominent efreet houses. The landmark feature here is [[Long Castle]], home to the city guard. Back to: [[The City of Brass]] [[Elemental …

  • Avencina

    Avencina is a rowdy, lower-class district where many races mingle. It contains the [[Commoner’s Market]], one of the city’s largest open-air bazaars. Though buying or selling stolen merchandise is strictly illegal, one would be hard pressed to explain the …

  • Castings

    In the shadow of the [[The Furnace | Furnace]], this district is home to the barracks of the city’s slave army. A great monument in the form of a giant archway, called the [[Gate of the Fallen]], celebrates the many victories of the efreets in battle. It …

  • The Char

    The smell of molten metal suffuses this business district, where metalworking businesses congregate. The area houses the [[Red Wyrm Smelter]], which has several different slave-operated workshops and refines great quantities of ore brought into the city. …

  • Cindersweeps

    This neighborhood houses lowerclass, free residents for the most part. The notable features are the [[Military Dock]], [[Drydocks]], and the [[Keep of Fire Striking Steel]]. The fortress serves as an armory for the harbor garrisons. [[The Naval Yards]] …

  • The Foundry

    Visitors to the city sometimes make the mistake of going to the Foundry district in search of the metal-smiths who actually do business in the [[The Char | Char]] or [[Keffinspires]]. The Foundry is the third most exclusive neighborhood of the city, …

  • The Furnace

    The most exquisite district in [[The City of Brass | the City of Brass]] is the Furnace, a perfect hemisphere with the [[Charcoal Palace]] rising from its center. Government offices in the [[Red Pillar Halls]] surround the palace and accompanying areas, …

  • Iskalat

    This district contains public docks for planar dromonds and other vessels that sail on the [[Sea of Fire]]. [[The Magma Gate]] allows entrance to the harbor, and from there to the city’s canal system. Anyone who makes a living from vessels (repair, …

  • Keffinspires

    The main feature of this merchant district is the [[Street of Steel]], where numerous smiths manufacture and sell weapons, armor, tools, and other items. The smiths of this district include a sizeable population of azers. Back to: [[The City of …

  • Marlgate

    Located just south of the [[Ashlarks]] and north of [[Iskalat]], this district holds the warehouses that store all that is worth having. The goods from the holds of planar dromonds are bought here and sold in bulk. Back to: [[The City of Brass]] …

  • The Plume

    Second in splendor to [[The Furnace | the Furnace]] alone, the Plume houses the wealthiest and most noble of the efreet houses. Only efreets can own or occupy property in this district. Magnificent buildings overlook splendid open courtyards. The district …

  • Pyraculum

    This area houses the [[City Market]], which is larger and slightly more upscale than the bazaar found in [[Avencina]]. Artisans of different races live and work here. Back to: [[The City of Brass]] [[Elemental Chaos Locations]] [[Elemental …

  • Rookery

    An infamous quarter of [[The City of Brass | the City of Brass]], this area is renowned throughout the plane as the most dangerous and lawless area of the city. Even the city guards sometimes fear this place. Its gambling dens, pleasure gardens, and …

  • The City of Brass

    The oldest city in all creation, the City of Brass is a nexus for planar travelers. Those willing to look long and hard enough can find anything they have ever imagined somewhere in its labyrinthine avenues. With numerous grand bazaars and ornate shops, …

  • Nimozaran the Green

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/100700/Nimozaran.jpg(Nimozaran)! h4. Male Human Wizard; [[Fallcrest]] An elderly wizard who was once apprenticed to the last of the old guild mages. Nimozaran considers himself the “High …

  • The Ninth Bastion

    Thousands of years ago, the empire of [[Mira]] spread its influence across much of the world. The Miran rulers were powerful priests of [[Erathis]] and [[Bane]], commanding mighty rituals that helped their armies to victory. They even created Miran …

  • Zerthadlun

    Order and entropy, creation and destruction— an uneasy balance sustains the universe. This is the philosophy of the githzerai. In Zerthadlun, the largest githzerai community in the [[Elemental Chaos | Elemental Chaos]], that balance is the subject of …

  • The Keening Delve

    Not far from [[The City of Brass | the City of Brass]], a shrieking wind howls along a network of tunnels cut through a great mass of blood-red rock. The maddening sound is audible for miles around. It can even be heard on quiet evenings in [[The City of …

  • Cross City Race

    h4. History of the Race !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100732/City_Race.jpg(City race)!This race takes place every year during the final week of [[Morader]]. It is meant to commemorate the actions of a …

  • Bloodspear War

    Ninety years ago, a decade after the [[Fall of Nerath]], a fierce horde of orcs known as the [[Bloodspears|Bloodspear tribe]] descended from [[The Stonemarch]] and swept over the [[Nentir Vale]]. [[Fallcrest]]’s army was defeated in a rash attempt to stop …

  • The Abyss

    In the deepest reaches of the [[Elemental Chaos | Elemental Chaos]], the roiling tempest of elemental forces begins to change. A pattern of movement becomes apparent— a slow, downward spiral toward a black mote of utter annihilation at its root. Like a …

  • Lowtown

    The district of [[Fallcrest]] below [[The Bluffs | The Bluffs]], this area includes the [[Lower Quays]], [[The Market Green | Market Green]], and [[Moonwash Falls]]. This is usually deemed the poorer area of town, with tenements and hovels mixed in with …

  • Hightown

    The district of [[Fallcrest]] above [[The Bluffs | The Bluffs]], this area includes the [[Upper Quays]], [[Moonstone Keep]], and [[Septarch’s Tower | Septarch’s Tower]]. This is the more affluent area of town, with fine homes and estates mixed in with …

  • All That Glitters

    Run by local recluse [[Catseye]], this shop is near the [[Lower Quays]] in [[Fallcrest]]. It stands on a side street, facing some ruins and the bluffs beyond. Although Catseye keeps irregular hours, she usually opens for business sometime after lunch and …

  • Grifnar's Fine Weapons

    Grifnar’s Fine Weapons is a small weapon shop and smithy tucked away down a side alley in the [[Fallcrest]] district of [[Hightown]]. A sign hanging above the door depicts a troll crouched over a bubbling cauldron, with two stubby arms bobbing in the stew …

  • The Art of Magic

    [[Aldanian]], an elf who crafts and sells implements in town, has a small tent he sets up in [[The Market Green | Market Green]]. Aldanian’s tent has several bubbling cauldrons out front, while inside the middle-aged wood elf is usually poring over …

  • Abysm

    The primal, tropical realm of the two-headed demon prince [[Demogorgon | Demogorgon]] reflects the bestial elements of chaos and evil, attracting feral demons and crude humanoids from all parts of [[The Abyss | the Abyss]] and beyond. These wrathful …

  • Bloodspears

    Ninety years ago, a fierce orc horde known as the Bloodspears descended from [[The Stonemarch]] mountains to the west of [[Fallcrest]] and swept over the [[Nentir Vale]]. Despite the best efforts of Fallcrest’s army, they were overrun in an attempt to …

  • Ruler of Ruin

    The Nerathi empire met its finish beneath the rending claws of a seemingly endless horde of gnolls and demons led by the mysterious “Ruler of Ruin.” The just [[King Elidyr]] took up the imperial crown and rallied a valiant defense of [[Nerath]], but it …

  • Bright House

    Bright House is the only full-fledged temple in [[Silvergrail]]. It sits in the center of town and is dedicated equally to [[Pelor]] (god of the sun) and [[Erathis]] (god of civilization). Most locals are devout followers of one or both of these deities, …

  • Azzagrat

    The markets and pleasure palaces of Azzagrat draw visitors from across the universe. They come seeking obscure magical lore or perverse delights unavailable elsewhere, trusting in a place where demons seem to restrain themselves from tearing visitors limb …

  • The Demonweb

    This layer of [[The Abyss | the Abyss]] is an immense void filled with webs, many of them worked by the plane’s spidery denizens into tube-like passages and cysts. These tunnels connect various structures that have been pulled in from other planes and …

  • Winterhaven Outer Gate and Walls

    Open by day, closed and barred at night, the outer gate is policed by two guards regardless of the hour. They nod amiably to locals, and point travelers (whom they assume to be traders) to [[Wrafton’s Inn]]. [[Winterhaven]]’s walls have a narrow …

  • Wrafton’s Inn

    This spacious inn and tavern serves as the public house for the region. Like alehouses everywhere, Wrafton’s Inn offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travellers are available. A crowd of …

  • The Endless Maze

    [[Baphomet | Baphomet]], the bellowing Horned King, dwells at the center of an infinite maze, filled with twisting corridors and trapped switchbacks. Its never-ending passages connect to several other labyrinths elsewhere in [[The Abyss | the Abyss]], …

  • Winterhaven Market Square

    Every other day or so, carts and wagons gather in the square and offer goods to the people of [[Winterhaven]]. Once each week, the official Market Day acts as a siren’s song, calling most of the villagers to shop and socialize in the square. Farmers sell …

  • Winterhaven Stables

    On market days these stables are filled with mounts and other beasts of burden used by sellers to haul wares. Travellers can stable their mounts here for 2 sp per day. Rarely (10% chance), the stable master has a riding horse or wagon for sale, as listed …

  • Coalstriker Smithworks

    A dwarf named [[Thair Coalstriker]] owns the village smithy. Adventurers can purchase a variety of mundane wares here, including spikes, weapons, heavy armor, and so on. Simple weapons are readily available, but military weapons require one day to …

  • Valthurn's Tower

    This five-story structure is the highest building in [[Winterhaven]]. The tower is rumored to be over 300 years old, and [[Valthrun the Prescient]] is its most recent resident. Valthrun doesn’t use much of the tower; he inhabits the top two levels. The …

  • Bairwin's Grand Shoppe

    [[Bairwin Wildarson]] traveled the world, or so he claims, before setting up shop in [[Winterhaven]] ten years ago. He has a variety of items available for sale, including anything off the list of adventuring gear shown in the Player’s Handbook. He …

  • Winterhaven Warrior Guild

    [[Winterhaven]] villagers can join the Warrior Guild and train, once per week, in basic sword and shield skills. The guild trains in [[Winterhaven Market Square|Market Square]] on days when the market is not open. Some citizens earn militia pay (a few …

  • Winterhaven Tenements

    The large tenement structure features apartments for the village residents who don’t own farms or who work in the businesses within the walls. Several families also live in the homes on the west side of the village. Most of the villagers who live outside …

  • Thanatos

    Ash-gray clouds fill the cold black skies of Thanatos, the Belly of Death, where daylight never intrudes. A handful of villages crouch upon the layer’s vast tundras, havens for the cultists who seek to emulate the life of their demonic patron, [[Orcus]], …

  • Temple of Avandra

    This large stone structure is the village temple. Of the several deities worshiped by locals, [[Avandra]], goddess of luck and change, is the most prominent. The temple priest, [[Sister Linora]], runs services in the temple three times per week, but …

  • Winterhaven Inner Gate

    This gate is closed and guarded by two [[Winterhaven Regulars]] during the daytime. They sternly regard anyone who approaches and question all who wish to visit [[Lord Padraig]] in his [[Winterhaven Manor|manor]] without an appointment; however those who …

  • Winterhaven Siege Supplies

    Though it hasn’t happened in a couple of years, on occasion [[Winterhaven]] comes under attack from bands of goblins, kobolds, or even gnolls. When such an event happens, the villagers seek refuge inside the walled keep and subsist on the supplies of …

  • Twelvetrees

    Eons ago, several mighty demons tricked a dozen angels— each the servant of a different Good or unaligned deity— into visiting [[The Abyss | the Abyss]] for a council of peace. After a brief challenge to the angels’ masters, the demons bound the envoys to …

  • Winterhaven Barracks

    This military-style barracks is home to [[Winterhaven]]’s ten professional guards, the [[Winterhaven Regulars|Regulars]]. During the day, only two can be found here; the other eight are on patrol. At night, eight guards sleep here while the two on duty …

  • Winterhaven Manor

    This grand manor home was built when [[Winterhaven]] was an outpost of the [[Nerath]] Empire. Staffed by five servants, the manor house where [[Lord Padraig]], his wife, and their four sons live is a beautiful example of stone architecture in a village …

  • Winterhaven Regulars

    [[Winterhaven]] has ten professional guards, the Regulars. During the day, two can be found in the [[Winterhaven Barracks]]; the other eight are on patrol in the town. At night, eight guards sleep in the barracks, while the two on duty are stationed at …

  • astral dominions

    h4. Astral Dominions [[Arvandor]], the Verdant Isles [[Celestia]], the Radiant Throne [[Chernoggar]], the Iron Fortress [[Hestavar]], the Bright City [[The Nine Hells]] of Baator [[Tytherion]], the Endless Night h4. Abandoned …

  • Arvandor

    Arvandor is a dominion of emerald forests, enchanting waters, and starry nights. It is home to immortals who love beauty, song, and revelry. It is the domain of [[Corellon | Corellon]], patron of elves and eladrin, and many elven souls dwell in peace and …

  • Celestia

    Rising above the mists of the [[Astral Sea]] shine the seven splendid mountains of Celestia. Peaceful cities, green forests, and golden fields spill over their lower slopes. Mystic monasteries and golden palaces lie hidden beneath their snowy heights. The …

  • Chernoggar

    Endless warfare surges across the ashen plains and vast ramparts of Chernoggar, the plane known as the Iron Fortress. Here two feuding [[Deities | deities]] vie against each other with armies of warrior souls. At the end of each day the dead number in the …

  • Fallcrest Guard

    The Fallcrest Guard numbers sixty warriors, who also serve as constables. The Captain of the Guard is [[Nathan Faringray]], and he is assisted by four sergeants: [[Sergeant Thurmina]] ([[Five-Arch Bridge]]); [[Sergeant Nereth]] ([[Knight’s Gate | Knight’s …

  • Hestavar

    The wondrous city of Hestavar drifts amid golden clouds. Hestavar represents the greatest heights of art, architecture, and invention that civilization can attain. It is a fantastically wealthy domain, with buildings roofed in gold and streets paved in …

  • Nathan Faringray

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100807/104741.jpg(104741)! h4. Male Human Soldier; [[Fallcrest]] Nathan Faringray is the Captain of the [[Fallcrest Guard]]. He is a good-looking male human around 40 years …

  • Tytherion

    A vast maze of canyons shrouded in perpetual darkness, Tytherion is a monster-haunted wasteland where serpents lurk and dragons feed. Sinister temples brood over dizzying precipices, and grim fortresses dot the slopes and spires hidden in the lightless …

  • Kalandurren

    Once a peaceful, well-ordered domain of shining castles and noble warriors, Kalandurren is now a ruined landscape where dark powers squabble over the choicest plunder. Kalandurren was the dominion of the god [[Amoth]], a power of justice and mercy, but …

  • Sergeant Thurmina

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100808/thurmina.jpg(Thurmina)! h4. Female Human Soldier; [[Fallcrest]] A sergeant with the [[Fallcrest Guard]], Thurmina is a gruff woman who runs the toll house for the [[ …

  • Pandemonium

    A rambling maze of black tunnels blasted by fierce winds, Pandemonium is the most desolate and dismal of the known [[astral dominions]]. The [[Tharizdun | deity]] who created this place in the timeless depths of antiquity abandoned it soon afterward, and …

  • Shom

    Once a mysterious mortal race of great knowledge and enlightenment made its home in the dominion of Shom. Pilgrims journeyed to this plane in search of truth and insight and to learn from the elders of Shom. But the ancient race vanished long ago, leaving …

  • Pluton

    A dominion of dying willows, shriveled olive trees, and black poplars, Pluton is forgotten by all but the most learned of sages. This cheerless land was once the domain of [[Nerull]], a god of death who trapped the spirits of countless mortals in his …

  • Sergeant Murgeddin

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100809/Murgeddin.jpg(Murgeddin)! h4. Male Dwarven Soldier; [[Fallcrest]] The [[Fallcrest Guard]] sergeant in charge of the [[Wizard’s Gate | Wizard’s Gate]], he is likely the …

  • Carceri

    Carceri is a well-hidden [[astral dominions | astral dominion]]. Its entrance is barred by great gates of adamantine. Those who breach the red color veil of the dominion are deposited in front of those adamantine gates. They cannot enter the dominion …

  • Tu’narath

    The greatest of githyanki settlements is Tu’narath, a city ruled by the githyanki lich-queen [[Vlaakith]]. Built atop the vast corpse of a forgotten god, Tu’narath is an astral metropolis. Tens of thousands of githyanki and a like number of slaves throng …

  • The Nine Hells

    The Nine Hells are the home of the terrible race of immortals known as devils. The hells are housed within a tormented world called Baator that is clouded in ash and smoke. Within this fuming orb lie cauldrons of lava, bitter seas of ice, and cities of …

  • Avernus

    The first layer of the [[The Nine Hells | Nine Hells]] is Avernus. It is the surface of [[The Nine Hells | Baator’s]] ruddy orb. It is a desert of stone, pumice, and ash broken by the occasional range of low, jagged mountains or a flowing river of lava. …

  • Sergeant Nereth

    !(media-item-align-right){width:350px}http://cdn.obsidianportal.com/assets/100814/elf_swordsman.jpg(Elf swordsman)! h4. Male Half-Elf Soldier; [[Fallcrest]] A sergeant of the [[Fallcrest Guard]] and in charge of the [[Knight’s Gate | Knight’s Gate …

  • Dis

    A road littered with skulls leads twenty miles or so from the *[[Avernus | Gates of Malsperanze]]* down to the vast cavern of Dis. The cavern is illuminated by the ruddy glow of sluggish lava streams and red-hot iron. The cavern is more than a hundred …

  • Minauros

    A road lined with gibbets leads from the lower gate of [[Dis]] and descends deeper and deeper as the city’s cavern gradually broadens into the even vaster cavern of Minauros. Dank and brooding, Minauros extends for three hundred miles or so beneath a …

  • Phlegethos

    Dripping steps cut into the muddy geysers of [[Minauros]] descend for scores of miles to the fiery cavern of Phlegethos. Curtains of lava pour down from fissures in the ceiling of this hell to pool in great lakes of molten rock or race river-like along …

  • Stygia

    The tortuous Road of Cinders wanders for hundreds of miles through the broken maze of lava tubes and rifts. As the traveler leaves behind the furious heat of [[Phlegethos]], the Road grows darker and colder until at long last it emerges on the shores of a …

  • Malbolge

    Hundreds of miles from the frozen sea of [[Stygia]] lies the great cavern of Malbolge. Long icebound canals link the two layers. They thaw gradually as the traveler approaches the sixth hell. Malbolge is a poisoned garden, a realm that seems fair at first …

  • Maladomini

    A great marble boulevard lined with grotesque statues known as the Road of Perdition leads from [[Malbolge]] to Maladomini, the seventh hell. This layer consists of dozens of vast tunnels that meet and diverge in a maze stretching for hundreds of miles. …

  • Cania

    The winding tunnels of [[Maladomini]] eventually connect to the vast, cold cavern of Cania. This great vault is a mountain-floored gulf several hundred miles across and dozens of miles in height, an icy kingdom shrouded in eternal night. Only a dim blue- …

  • Nessus

    Hundreds of miles below [[Maladomini]] and [[Cania]] lies Nessus, the ninth hell. Black, icy rifts beneath [[Cania | Cania’s]] glaciers plunge down to the fiery heart of the hells to link the two layers. Nessus is home to the mighty [[Asmodeus]] and …

  • Lower Ward

    The Lower Ward is perhaps the most symbolic of [[Sigil | the Cage]] as a whole. It gets its name from the large number of portals to the [[Elemental Chaos | Elemental Chaos]] (often considered the “lower” part of the universe) found there. Forges and …

  • The Lady’s Ward

    Going counterclockwise around the ring of [[Sigil]], the next stop is The Lady’s Ward (and yes, the locals can hear you capitalize all three of those words). [[The Lady of Pain]] doesn’t live here, but rich citizens and most of [[Sigil | Sigil’s]] temples …

  • Market Ward

    In the Market Ward, everything is for sale. The wealth of [[Sigil]] may be concentrated in [[The Lady’s Ward]], but it’s spent here, whether on goods, services, information, or reputation. The best place to buy anything is the *Grand Bazaar*, an immense …

  • Guildhall Ward

    Many visitors can’t tell the difference between the Guildhall Ward and the [[Market Ward]]. Even some locals claim that only tradition separates them. Since guilds don’t play a particularly significant role in [[Sigil]], one can guess that the name itself …

  • Clerk’s Ward

    The domain of bureaucrats, scribes, sages, and scholars, the Clerk’s Ward is a quiet place to get things done without a lot of attention. Some criminal organizations looking to improve their lot move from the [[Lower Ward]] or [[The Hive | the Hive]] into …

  • The Hive

    Many locals claim that the Hive isn’t a ward so much as it’s the lack of a ward. The name for the region between the [[Lower Ward]] and [[Clerk’s Ward]] and for the chaotic, sprawling slum in its center, the Hive teems with all kinds of scum. The lowest …

  • Alluvius Ruskin

    In the [[Sigil | City of Doors]], sometimes the most important information is the key required to open a particular portal. Travelers in [[Sigil]] who are seeking a way out often find what they need at [[Tivvum’s Antiquities]], a tower rising above the …

  • Rule-of-Three

    Some say it’s a principle of the universe that everything happens in threes. They point to the structure of the universe to prove this: The cosmos is the [[Elemental Chaos | Elemental Chaos]], the [[Astral Sea]], and the world in between. The natural …

  • Shemeshka the Marauder

    At the center of a far-flung web of spies and informants, Shemeshka the Marauder sits like a hungry spider. She’s a vain, ambitious, and incredibly powerful raavasta, the picture of dignified grace— except when her temper snaps and she erupts in a verbal …

  • Vocar the Disobedient

    This weathered old human male claims that he was once an exarch of [[Vecna]], and both his empty eye socket and the stump of his left arm lend credence to his words. If one believes that claim, though, one is forced to consider seriously that his other …

  • Sigil

    Some call Sigil the City of Secrets, because everything that can be known is known somewhere in its twisting streets. Some call it the Cage, because it’s hard to get to and hard to leave. Mostly it’s called the City of Doors, thanks to the portals that …

  • The Far Realm

    The Far Realm, also called Outside, is a plane— or perhaps a space beyond the planes— that is terrifyingly remote from standard planar geometry. The creatures that abide in the Far Realm are too alien for a normal mind to accept without being damaged. …

  • The Plane of Dreams

    When a creature sleeps, the theory goes, its mind engages in the same sort of work [[Deities | deities]] performed when the world was new— an act of imaginative creation. Without the raw material of the [[Elemental Chaos | Elemental Chaos]] to shape, …

  • Sunnis

    The [[Primordials | archomental]] named Sunnis, often called the True Stone, rules an underground principality from within a great cavern called the Sandfall. The place takes its name from the constant streams of sand that spill down from cracks in the …

  • Grifnar

    The dwarf Grifnar is a grouch with a long, gray beard. He is balding and is almost always covered with a layer of soot streaked with sweat. His teeth are crooked and discolored, and his unfortunate diet gives his breath a noticeable pungency (he is …

  • Aldanian

    Aldanian, proprieter of [[The Art of Magic]], is a wood elf of middle age who crafts and sells implements in the [[The Market Green | The Market Green]]. He has a small tent from which he sells an array of magical items, scrolls and potions, and he is …

  • Experience

    *ADVENTURE* *ENCOUNTER* *TOTAL XP EARNED* *XP EARNED PER PC*
    [[Episode 1]] First Encounter with Kobolds of Kobold …

  • Sir Oakley

    _"Our goal is the purification of the temple. Your job is to keep me alive and help me reach Dragon's Roost, the temple that sands at the highest point of the abbey. I am not helpless by any means-I can still use this sword, believe me-but I am not as …

  • Tam

    Tam is the leader of [[Tam’s Talons | Tam’s Talons]], a group of adventurers well known in the [[Nentir Vale]]. Tam is a fit human on the short side of average height, with curly blond hair showing beneath her helmet. Her scale armor has clearly seen a …

  • Grosh

    Grosh is a burly half-orc with a brutal appearance, but is smarter than he looks and resents being treated like a savage or a fool. Grosh is usually seen in the company of his companions, [[Tam’s Talons | Tam’s Talons]], though occasionally he finds a …

  • Arvan

    Arvan, the Drow member of [[Tam’s Talons | Tam’s Talons]], is a very circumspect character, letting very little about himself be known to those he doesn't trust. Arvan wears sleek leather armor dyed as black as his skin and has long white hair. He is …

  • Kurik

    Kurik, [[Tam’s Talons | Tam’s Talons]]'s Cleric, is stocky even for a dwarf. His skin is pale gray and his hair and eyes are coal black. He's gruff and blunk, prone to interrupting and asking rudely probing questions. Dressed in chainmail and carrying a …

  • Lenna

    Lenna is the youngest member of [[Tam’s Talons | Tam’s Talons]], yet she strikes those she meets as wise beyond her years. She wears her long, black hair loose, sometimes hanging in her face but swirling around her head when she channels her magical power …

  • Rolland Marovic

    A short, aging human with wispy hair, Rolland Marovic is deceptive to his core, as befits a master of illusion magic. He learned his craft from a master in the [[Shadowfell]] of whom Marovic says little. Since coming to the school, he has incorporated …

  • Malcolm Westbrooke

    Malcolm Westbrooke is a half-elf wizard in the middle of his life. He teaches wizardry and artifice at the academy and accepts no hesitation or errors from his students. Mistakes are rewarded with long essays or research work in his lab. Perfection earns …

  • Liese Apresa

    Liese Apresa is a powerful and unpredictable sorceress. She lives her life in the same manner she wields her magic: chaotically. Her habit is to show up places she is unexpected, such as other instructors’ classes, students’ conversations, parties, and …

  • Muriel Mahli

    Dean Muriel Mahli is the eladrin dean of students and has been for 31 years, with a brief 12 year hiatus to return to the Feywild, summoned by [[Tiandra, the Summer Queen | Tiandra, the Summer Queen]]. She is tall with the stately beauty common to her …

  • Hribar

    The devil [[Incarus]] retired from the position of bursar 18 years ago, just prior to [[Leoven Darksbane]] and [[Beltumal Silverclaw | Beltumal's]] arrival, and volunteered Hribar as his successor. Hribar, a devil of knowledge, accepted the position, and …

  • Rufus Ibok

    Students recognize Rufus Ibok by sight, since few dwarves are on campus. Instructor Ibok was an avid adventurer in his youth, and he traveled with six different adventuring companies before settling to write books and ballads of his experiences. As an …

  • Stelson Arboretum

    A private donor funded Stelson Arboretum 77 years ago. The arboretum is filled with trees and other flora from exotic locales and sustained through a combination of hard work and magic. Not only quietly beautiful, the arboretum is also a giant classroom …

  • Headmaster's Residence

    The headmaster or headmistress traditionally inhabits a mansion set against the academy’s northern wall. It has a small personal library, ancient furniture, master and guest bedrooms, master and guest offices, a small courtyard, and two overlooking …

  • Founder's Hall

    Founder’s Hall was the first building of the White Lotus Academy. Originally, it served two instructors and 26 students as dormitory, classroom, meeting hall, and dining hall. Today, it has the largest open chamber on campus and is used for social …

  • Umberlin Dorm

    Umberlin Dormitory was under construction when Headmistress Umberlin died in defense of the school, and it was named in her memory. The dormitory contains a kitchen and a larder, and students are expected to feed themselves. Back to: [[The White …

  • Hiwai Dorm

    The first of the two student dormitories to be built, Hiwai displays an older architectural style by 20 years but is structurally the same. The ghost of a student from almost 80 years ago keeps a room here and is willing to help residents of the dorm with …

  • Stokes Hall

    Here is where the magic happens. Most of the classrooms and laboratories are in or under Stokes Hall. Instructors give their lessons here at all hours of the day and night, and they run hands-on laboratory classes in the well-equipped and –supplied labs. …

  • Harrid Yard

    Back to: [[The White Lotus Academy | The White Lotus Academy]] [[Locations | Locations]] [[Main Page]]

  • Headmaster's Hall

    When the school grew to a point where [[Founder’s Hall]] and the [[Headmaster’s Residence]] needed more space for administrative functions, the academy had this hall built. All the instructors have offices here, though only the [[Muriel Mahli | dean of …

  • Iola's Insight

    This is the academy’s temple to the world’s many gods. A wealthy elf student named Iola donated the funds for the construction, believing that the absence of any worship on campus could anger the gods. The most honored [[Deities | deities]] in the temple …

  • Hall of Amber

    Possibly the most recognizable building on campus, the Hall of Amber is a breathtaking edifice mostly of amber stained glass. It contains two performance halls, several practice rooms, and some storage. Here, [[Rufus Ibok | Instructor Ibok]] teaches the …

  • Lost Secrets Library

    The White Lotus Academy’s library is deceptively large. It began about half the size of [[Founder’s Hall]] with a single door, but it has since become a building large enough to hold thousands of books and hide at least three subbasements, where students …

  • The Green Stone City

    Exploring a maze of half-flooded passages in the sea caves below Diyun’s largest stone column reveals the remains of a city carved from green stone and lit by blue gems. It is accessible only to those who have the means to breathe underwater, but its …

  • White Branch Caves

    The White Branch is an offshoot of [[Diyun | Diyun’s]] riverway known for its smooth, white mud that has a way of getting into everything. The caves along that stream are maintained by charitable priests as homes for those who have been temporarily lost …

  • Gorugo's House of Games

    Gorugo’s is a prime example of a mid-range gaming house. It is known for hosting games of skill in its cramped parlors, paneled in dirty red wood and hung with patterned lanterns that give off almost as much smoke as light. Rare and exotic games are …

  • The Perfect Blade Teahouse

    This quaint and handsome house is cut into the stone and bisected with paper walls. Here, travelers congregate to politely share stories of adventure and to quietly plan future adventures. Although the place is named for the blades of bamboo leaves, the …

  • The Royal Treasure Game House

    Among the richest game houses in [[Diyun]], second only to [[Kagamungo’s Palace]]. It is a gaudy place of gold thread and red velvet, where winners cheer and losers drink away their woes. The Royal Treasure offers highstakes but comfortable gaming for …

  • Kagamungo's Palace

    This is both the casino and the home of [[Kagamungo]], lord mayor of the [[Diyun | Hanging City]]. It is a palace as notorious and debauched, lavish and risqué, rich and dangerous, as [[Diyun]] itself. [[Kagamungo]] filled his domain over the years with …

  • Shrine of the Winged

    High atop the southernmost spire of [[Diyun]] and reachable only by steps carved into the rock which are as much ladder as stairway, the Shrine of the Winged is a place of meditation and reflection. Much of [[Diyun]] is visible from its lofty height, from …

  • Beltumal Silverclaw

    Beltumal, a unique Dragonborn with blue and gray scales, and light blue eyes, was found by the Eladrin Swordmage Leoven Darkbane amongst the aftermath of a battle between Bahamut and Tiamat forces. He upholds honor, justice, mercy, and above all patience. …

  • Grok Thornsteed

    A bastard of two worlds, his appearance announces the fact, although prejudice is the only mark against his looks. He draws out the pronunciation of his words, in an attempt to mask a jaw hindered by two protruding tusks, as well as his drink. Quick …

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