Tag: Elemental Chaos

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  • Elemental Chaos Locations

    h4. Cities [[The City of Brass]] [[The Ninth Bastion]] [[Zerthadlun]] h4. The Chaotic Void [[The Keening Delve]] h4. Evil Destinations [[The Abyss]] Back to: [[Elemental Chaos]] [[Locations]] [[Main Page]]

  • Arches

    This area lies between the naval yards and the well-to-do neighborhood of the [[The | Foundry]]. Its most notable location is a bustling slave market. Back to: Back to: [[The City of Brass]] [[Elemental Chaos Locations]] [[Elemental …

  • Ashlarks

    This residential area is home to many of the free non-efreets of the city, as well as a few of the least prominent efreet houses. The landmark feature here is [[Long Castle]], home to the city guard. Back to: [[The City of Brass]] [[Elemental …

  • Avencina

    Avencina is a rowdy, lower-class district where many races mingle. It contains the [[Commoner’s Market]], one of the city’s largest open-air bazaars. Though buying or selling stolen merchandise is strictly illegal, one would be hard pressed to explain the …

  • Castings

    In the shadow of the [[The Furnace | Furnace]], this district is home to the barracks of the city’s slave army. A great monument in the form of a giant archway, called the [[Gate of the Fallen]], celebrates the many victories of the efreets in battle. It …

  • The Char

    The smell of molten metal suffuses this business district, where metalworking businesses congregate. The area houses the [[Red Wyrm Smelter]], which has several different slave-operated workshops and refines great quantities of ore brought into the city. …

  • Cindersweeps

    This neighborhood houses lowerclass, free residents for the most part. The notable features are the [[Military Dock]], [[Drydocks]], and the [[Keep of Fire Striking Steel]]. The fortress serves as an armory for the harbor garrisons. [[The Naval Yards]] …

  • The Foundry

    Visitors to the city sometimes make the mistake of going to the Foundry district in search of the metal-smiths who actually do business in the [[The Char | Char]] or [[Keffinspires]]. The Foundry is the third most exclusive neighborhood of the city, …

  • The Furnace

    The most exquisite district in [[The City of Brass | the City of Brass]] is the Furnace, a perfect hemisphere with the [[Charcoal Palace]] rising from its center. Government offices in the [[Red Pillar Halls]] surround the palace and accompanying areas, …

  • Iskalat

    This district contains public docks for planar dromonds and other vessels that sail on the [[Sea of Fire]]. [[The Magma Gate]] allows entrance to the harbor, and from there to the city’s canal system. Anyone who makes a living from vessels (repair, …

  • Keffinspires

    The main feature of this merchant district is the [[Street of Steel]], where numerous smiths manufacture and sell weapons, armor, tools, and other items. The smiths of this district include a sizeable population of azers. Back to: [[The City of …

  • Marlgate

    Located just south of the [[Ashlarks]] and north of [[Iskalat]], this district holds the warehouses that store all that is worth having. The goods from the holds of planar dromonds are bought here and sold in bulk. Back to: [[The City of Brass]] …

  • The Plume

    Second in splendor to [[The Furnace | the Furnace]] alone, the Plume houses the wealthiest and most noble of the efreet houses. Only efreets can own or occupy property in this district. Magnificent buildings overlook splendid open courtyards. The district …

  • Pyraculum

    This area houses the [[City Market]], which is larger and slightly more upscale than the bazaar found in [[Avencina]]. Artisans of different races live and work here. Back to: [[The City of Brass]] [[Elemental Chaos Locations]] [[Elemental …

  • Rookery

    An infamous quarter of [[The City of Brass | the City of Brass]], this area is renowned throughout the plane as the most dangerous and lawless area of the city. Even the city guards sometimes fear this place. Its gambling dens, pleasure gardens, and …

  • The City of Brass

    The oldest city in all creation, the City of Brass is a nexus for planar travelers. Those willing to look long and hard enough can find anything they have ever imagined somewhere in its labyrinthine avenues. With numerous grand bazaars and ornate shops, …

  • The Ninth Bastion

    Thousands of years ago, the empire of [[Mira]] spread its influence across much of the world. The Miran rulers were powerful priests of [[Erathis]] and [[Bane]], commanding mighty rituals that helped their armies to victory. They even created Miran …

  • Zerthadlun

    Order and entropy, creation and destruction— an uneasy balance sustains the universe. This is the philosophy of the githzerai. In Zerthadlun, the largest githzerai community in the [[Elemental Chaos | Elemental Chaos]], that balance is the subject of …

  • The Keening Delve

    Not far from [[The City of Brass | the City of Brass]], a shrieking wind howls along a network of tunnels cut through a great mass of blood-red rock. The maddening sound is audible for miles around. It can even be heard on quiet evenings in [[The City of …

  • The Abyss

    In the deepest reaches of the [[Elemental Chaos | Elemental Chaos]], the roiling tempest of elemental forces begins to change. A pattern of movement becomes apparent— a slow, downward spiral toward a black mote of utter annihilation at its root. Like a …

  • Abysm

    The primal, tropical realm of the two-headed demon prince [[Demogorgon | Demogorgon]] reflects the bestial elements of chaos and evil, attracting feral demons and crude humanoids from all parts of [[The Abyss | the Abyss]] and beyond. These wrathful …

  • Azzagrat

    The markets and pleasure palaces of Azzagrat draw visitors from across the universe. They come seeking obscure magical lore or perverse delights unavailable elsewhere, trusting in a place where demons seem to restrain themselves from tearing visitors limb …

  • The Demonweb

    This layer of [[The Abyss | the Abyss]] is an immense void filled with webs, many of them worked by the plane’s spidery denizens into tube-like passages and cysts. These tunnels connect various structures that have been pulled in from other planes and …

  • The Endless Maze

    [[Baphomet | Baphomet]], the bellowing Horned King, dwells at the center of an infinite maze, filled with twisting corridors and trapped switchbacks. Its never-ending passages connect to several other labyrinths elsewhere in [[The Abyss | the Abyss]], …

  • Thanatos

    Ash-gray clouds fill the cold black skies of Thanatos, the Belly of Death, where daylight never intrudes. A handful of villages crouch upon the layer’s vast tundras, havens for the cultists who seek to emulate the life of their demonic patron, [[Orcus]], …

  • Twelvetrees

    Eons ago, several mighty demons tricked a dozen angels— each the servant of a different Good or unaligned deity— into visiting [[The Abyss | the Abyss]] for a council of peace. After a brief challenge to the angels’ masters, the demons bound the envoys to …